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NPC Generator

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Advanced [show]


Ozyman Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. His hair is golden, silky, and of moderate length. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a criminal king-pin and mafia family He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Philantrophist. Flaws: Depressed. Bonds: Rich, Attractive, Criminal record, Slave. Occupation: Miller

Voice: Hard of hearing, loud

Attributes [hide]

Ozyman Goldfound, Male Halfling Rogue 8
Small (3'4") Halfling, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 48 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)9 (-1) 12 (+1)9 (-1)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He likes to wear ponchos typically of a light violet in addition to tight pants. His brown fur is smooth and relatively long. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Pelt was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Through the years after Pelt was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Pelt's father didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A deep hatred of illithids; and many illithids want him driven away

Flaws: Shy, Antagonistic. Bonds: Attractive, Poor, Adventurer, Enemies. Occupation: Tanner

Voice: Strong lisp

Attributes [hide]

Pelt Of Passion, Male Tabaxi Cleric 10
Medium (5'0") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 69 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)16 (+3) 10 (+0)12 (+1)
Skills History +7, Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1700 gp. Black pearl (500 gp). Tiger eye turquoise (9 gp). Obsidian (9 gp). Black pearl (500 gp). Chrysoprase (50 gp). Lapis lazuli (9 gp). 1 Minor magic item.


Social Check DCs


Windy Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His white fur, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Windy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a brothel owner, Windy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to end his boredom

Flaws: Ugly, Sensitive, Hedonist, Insane. Bonds: Mentor. Occupation: Merchant

Voice: Old thin voice

Attributes [hide]

Windy Plume, Male Tabaxi Barbarian 2
Medium (5'0") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 16 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)15 (+2) 10 (+0)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Auran, Ignan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 40 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Olunt Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears many layers of old clothing at all times. He has styled his red hair well, parting it to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. Energy wise he seems alert and responsive.

History: Born to a Glassblower, his father struggled to pay the bills. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has drifted from career to career and currently works as a Mayor.

Motivation: Sabotage a competitor; and to reunite with his absent father

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Mayor

Voice: Russian accent

Attributes [hide]

Olunt Bloodkith, Male Dwarf Aristocrat 5
Medium (3'11") Dwarf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 12 (+1)8 (-1)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Alberich Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'1" southern man, he typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. His red hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Alberich began to lead the lost caravan. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur. Flaws: Insane. Bonds: Enemies, Rich, Religious. Occupation: Roofer

Voice: Pirate accent

Attributes [hide]

Alberich Balderk, Male Dwarf Adept 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)16 (+3) 13 (+1)6 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Auran, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 250 gp. 1 Darkwood Shield.


Social Check DCs

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