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Advanced [show]


Fulbar Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a grey wide-brimmed hat and grey clothes. His hair is long and golden with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. He is very pretty but has cold, dead eyes.

Personality: He has a massive crush on the younger sibling of the Sailor who has hired him part-time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Retire the richest man in the east; and to reunite with his old friends

Ideals: Entrepeneur. Bonds: Attractive, Has a crush, Religious, Military, Adventurer. Occupation: Sailor

Voice: Speaks like tongue is numb

Attributes [hide]

Fulbar Fastfoot, Male Halfling Warrior 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)14 (+2) 13 (+1)16 (+3)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp.


Social Check DCs


Taklinn Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male typically wears brown cloth garments or leather armor. He is tall, broad shouldered and powerfully built. His small hat is riddled with cuts and holes. He has amber eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and obtaining odd cultural dwarven artifacts is his passion

Flaws: Ugly, Disease. Bonds: Job, Enemies, Adventurer. Occupation: Butcher

Voice: Prounounces S like Z

Attributes [hide]

Taklinn Torevir, Male Dwarf Rogue 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 160 gp.


Social Check DCs


Gerbo Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a black poncho over his likewise colored trousers and shirt. He wears a colorful flower in his blonde hair. His hazel unseeing eyes seem to look past you.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the east, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he is content

Ideals: Athletic, Joker. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Crown-heir

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerbo Garrick, Male Gnome Sorcerer 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)14 (+2) 8 (-1)18 (+4)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome, Giant, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1 Climber’s kit.


Social Check DCs


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Junk Dealer. He carries with him a set of pickaxes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His orange fur is lengthy. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is obsessed with finding treasure.

History: Art was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He wants revenge against gnolls; and a need for knowledge about a nearby landmark

Ideals: Fighting. Bonds: Enemies, Adventurer, Attractive, Job. Occupation: Junk Dealer

Voice: Hard of hearing, loud

Attributes [hide]

Art In the Wind, Male Tabaxi Aristocrat 10
Medium (6'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)14 (+2) 12 (+1)19 (+4)
Skills Perception +5, Persuasion +8
Senses Passive Perception 18
Languages Common, Undercommon, Giant
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2100 gp. Blue quartz (14 gp). Rock crystal (80 gp). Black opal (600 gp). Fiery yellow corundum (600 gp). Fiery yellow corundum (600 gp). Sardonyx (80 gp). Pink pearl (50 gp). Tiger eye turquoise (14 gp).


Social Check DCs


Ar-Kaius Bentley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple black line shooting up and back down. He is physically well-built. He wears his white hair down. His eyes are gray and beady.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is afraid of women and trembles around them

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Ar-Kaius never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He feels kind of lost in life; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Depressed, Shy. Bonds: Mentor. Occupation: Bather

Voice: Strong lisp

Attributes [hide]

Ar-Kaius Bentley, Male Half-Orc Wizard 4
Medium (5'10") Half-Orc, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)8 (-1) 13 (+1)7 (-2)
Skills History +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 19000 cp. Emerald (600 gp). Jet (110 gp). Alexandrite (700 gp). 1 Minor magic item.


Social Check DCs

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