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NPC Generator

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Advanced [show]


Eberk Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. He keeps his auburn hair in a pixie cut. His fierce amber eyes like to dwell on things.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Eberk is combative with any and all who dare try his patience in the slightest.

History: Born to a poor family in the city he treasured whatever gifts he got. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with his old friends; and nothing but the best is good enough for him

Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Bricklayer

Voice: Complex vocabulary, royal

Attributes [hide]

Eberk Caebrek, Male Dwarf Adept 6
Medium (4'5") Dwarf, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Athletics +6, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears many layers of old clothing at all times. He has no fur. He wears large thick round spectacles.

Personality: He acts crazy and hedonistic. He works hard and plays hard.

History: Trail hails from a village terrorized by gnolls. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His spouse's relatives view him with great suspicion; and a deep hatred of gnolls

Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Poor, Enemies, Family. Occupation: Weaver

Voice: Spits and sputters

Attributes [hide]

Trail Treat, Male Tabaxi Paladin 10
Medium (6'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 59 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 16 (+3)15 (+2)
Skills Medicine +7, Persuasion +6
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: Just what you see.


Social Check DCs


Watson Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses well, wearing green shirts, loose pants, and blazers most of the time. With a patchy auburn beard and wild auburn hair. His violet eyes have a joyful gleam in them most of the time.

Personality: Watson speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Watson was born with his mother's beautiful face. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants revenge against goblins; and revenge

Ideals: Impeccable, Logical. Bonds: Attractive, Enemies, In love. Occupation: Architect

Voice: Sounds elderly

Attributes [hide]

Watson Bigheart, Male Halfling Sorcerer 5
Small (3'4") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 21 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)17 (+3) 11 (+0)13 (+1)
Skills Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Gnoll, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 60 pp. A pair of silk slippers encrusted with tiny pearls. (170 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Silver chalice with lapis lazuli gems (170 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gunter Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'8" and muscular, this eastern man wears light armors faded through time and improper care. He has moderate length golden hair. His gray eyes have a joyful gleam in them most of the time.

Personality: Gunter wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A powerful slaver made him what he is. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic, Disciplined. Bonds: Rich, Mentor. Occupation: Tailor

Voice: Prounounces S like Z

Attributes [hide]

Gunter Boleem, Male Half-Elf Bard 4
Medium (5'8") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 48000 sp. Rhodochrosite (13 gp). Zircon (70 gp). Bloodstone (70 gp). 1 Minor magic item.


Social Check DCs


Einkil Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a green tunic with black highlights, and long grey pants that bunch up around his shoes. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He exudes charisma. He is a tour de force of persuasion. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Einkil was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Laborer and found it very stressful. He then took over the family business and is one of the better Laborer for hire.

Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job

Ideals: Artistic. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Laborer

Voice: Loud with bravado

Attributes [hide]

Einkil Deepdelver, Male Dwarf Ranger 12
Medium (4'3") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 102 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)13 (+1) 10 (+0)11 (+0)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 100 pp. Jet (150 gp). Aquamarine (1400 gp). Iolite (70 gp). Red-brown spinel (150 gp).


Social Check DCs

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