Hamil Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His red hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He struck it rich when he found rare goods in large quantities. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Bonds: Attractive, Job, Rich, Nature. Occupation: Engraver
Voice: pre-pubescent
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 8)
Armor Class 16
Hit Points 45 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 15 (+2) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Draconic
Attacks Melee +5 / 2d10+2, Ranged +8 / 2d10+5, Grapple +5
Possessions: 140 pp. Blue quartz (15 gp). Golden yellow topaz (700 gp). Carnelian (80 gp). Deep blue spinel (700 gp). Tourmaline (120 gp). 1 Minor magic item. 1 Minor magic item.
Three On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears bulky green painted plate armor. His long gray fur is drawn into a two foot long braid. His eyes, though not visible through his cowl, are blue.
Personality: Three is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not believe in violence as a means to an end. He is a dedicated Fletcher but believes his peers are too gung-ho.
History: He was born in the west, but his parents moved at a very young age to the east. Three was born on a far western island where he grew up under the tutelage of his father, an expert Fletcher. He has set out to sabotage the competition.
Motivation: An old rival family wants him found; and expand his business
Ideals: Extrovert, Pacifist. Bonds: Immigrant, Job, Family. Occupation: Fletcher
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 17)
Armor Class 13
Hit Points 103 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +6
Possessions: 1300 pp. Red spinel (100 gp). Star rose quartz (50 gp). Rose (50 gp). Coral (100 gp). Freshwater pearl (5 gp). Smoky quartz (50 gp). Star rose quartz (50 gp). Deep blue spinel (1400 gp). Star rose quartz (50 gp). Golden yellow topaz (1400 gp). Alexandrite (1400 gp). Obsidian (5 gp). Rich purple corundum (900 gp). White pearl (100 gp). Chalcedony (50 gp). Smoky quartz (50 gp). Deep blue spinel (1400 gp). Red garnet (100 gp).
Himo Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is cut short. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in a small forest village. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A rival would like him out of the picture; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Hedonist, Antagonistic. Bonds: Attractive, Nature. Occupation: Shipwright
Voice: Soothing and warm
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1200 sp.
Varis Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A 5'4" southern man, he is well dressed, constantly wearing a brown suit, grey shirt, and pastel tie. He has a long brown beard with little hanging trinkets. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also is a firm believer in the manly ideal.
History: He is a Slaad in disguise. Varis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a need for knowledge about a nearby landmark
Flaws: Depressed, Impulsive. Bonds: Adventurer, Nature, Criminal record. Occupation: Adventurer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Bharash Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears tan trousers with black and yellow striped suspenders. He wears various colorful collared shirts. His crest is cut close to his head. His eyes, though not visible through his cowl, are red.
Personality: He dislikes all the random violence that takes place in the east. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.
Motivation: To prove his worth to the world; and he is compelled to act according to his religious beliefs
Ideals: Pacifist, Artistic. Flaws: Impulsive. Bonds: Poor, Religious. Occupation: Baker
Voice: Australian accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll, Terran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 28000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
