Fulbar Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a faded coat and loose pants complete with feathered hat. He sports a long blonde beard, and similarly colored long hair. His blue unseeing eyes seem to look past you.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He does not trust anyone and sleeps with one eye open.
History: He was raised in a white middle class family as the only child. Cursed with a spirit at a very young age, Fulbar has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To end his boredom; and to find somewhere to settle down
Flaws: Disease, Insomniac, Mundane. Bonds: Attractive. Occupation: Shoemaker
Voice: Gruff and masculine
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 13 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Abyssal, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 50 pp.
Taklinn Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears just a black suit, and sports empty pouches on his belt. His hair, while still mostly auburn, has prominent grey streaks. His eyes are brown and he is always smoking a pipe.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to unite with his brother
Ideals: Joker, Artistic. Flaws: Insane. Bonds: Rich, Family. Occupation: Knight
Voice: Relaxed voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 66 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 800 gp.
Gunter Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man prefers to wear flannel. His clothes are grease stained in places. He has brown hair. He has violet eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gunter was born with his mother's beautiful face. A few years later when the west was not economically sound they moved to his current location. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and regain custody of his daughter
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Ploughman
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Heward Van Es, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and he perpetually has his ceremonial dagger ready. His hair is always cut to a buzz. His fierce green eyes like to dwell on things.
Personality: He is very quiet and rarely speaks above a whisper. He uses divination through singing.
History: He was born to a criminal king-pin and mafia family Heward was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Heward decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Poor, Criminal record. Occupation: Painter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 42 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Draconic, Celestial
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 100 gp. Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilthur Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. He keeps his blonde hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Overbrimming with self-confidence, Gilthur isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. Flattery will make him almost putty in your hands.
History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered dancing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To clean up the streets; and he is greedy
Ideals: Impeccable, Artistic. Flaws: Selfish, Shy. Bonds: Rich, Guardian. Occupation: Animal Trainer
Voice: Scandinavian accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
Possessions: 390 gp.
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Their contribution stands as a beacon of hope for all adventurers!