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NPC Generator

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Advanced [show]


Lone Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown cloak and cross-gartered white stockings. He wears his orange fur up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Miner. He turns his eye from what people do, preferring to live and let live. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with unlife at a very young age, Lone has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and he is unsatisfied with his job

Ideals: Justice, Gifted. Flaws: Insane, Disease. Bonds: Job. Occupation: Miner

Voice: German accent

Attributes [hide]

Lone Shore, Male Tabaxi Warrior 10
Medium (6'4") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 90 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 700 gp. Hematite (12 gp). White pearl (110 gp). Coral (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses like a well dressed Mercenary does. His silver hair is cut short with large spiked bangs in the front. This violet eyed easterner is not easily forgotten.

Personality: Alberich is depressed about a lot of things. He tends to be a nihilist. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Depressed, Insane. Bonds: Job, Criminal record, Military. Occupation: Mercenary

Voice: Complex vocabulary, royal

Attributes [hide]

Alberich Deepdelver, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)18 (+4) 11 (+0)12 (+1)
Skills History +6, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Sylvan, Draconic, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 500 sp.


Social Check DCs


Dynamic Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. His fur is beige, silky, and of moderate length. He has amber eyes and a pastel hat with a green feather.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to loving parents in a slum to the east. He moved out west to avoid the crime he committed. Being a Slave Trader kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture.

Flaws: Insomniac, Insane. Bonds: Attractive, Criminal record, Poor. Occupation: Slave Trader

Voice: French accent

Attributes [hide]

Dynamic Grass, Male Tabaxi Rogue 16
Medium (6'5") Tabaxi, Chaotic Neutral (CR 16)
Armor Class 14
Hit Points 100 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 15 (+2)14 (+2) 16 (+3)17 (+3)
Skills Investigation +7, Nature +7
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4

Possessions: 4000 gp. Zircon (70 gp). Blue sapphire (600 gp). Alexandrite (900 gp). Banded agate (4 gp). Jade (140 gp). Golden pearl (140 gp). Blue quartz (4 gp). Onyx (70 gp). Banded agate (4 gp). Tourmaline (140 gp). Lapis lazuli (4 gp). Obsidian (4 gp). 1 Medium magic item.


Social Check DCs


Frederick Weld, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is heavily combed to the right. He has a tattooed face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a logical person and will generally grow upset if things defy logic and science.

History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Performer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and an old rival family wants him found

Ideals: Athletic, Joker, Logical. Bonds: Mentor, Family, Job. Occupation: Cartwright

Voice: Whispers

Attributes [hide]

Frederick Weld, Male Human Wizard 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Insight +4, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Deep blue spinel (1400 gp). Eye agate (16 gp). Violet garnet (1400 gp). Red spinel (150 gp). 1 Minor magic item.


Social Check DCs


Wymar Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is greying and his face has many wrinkles. His violet eyes peer out from beneath his deerstalker violet hat.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is greedy.

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Enemies, Rich. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

Wymar Rothenel, Male Half-Elf Warrior 5
Medium (5'3") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)13 (+1) 14 (+2)17 (+3)
Skills Persuasion +6
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: Silver pearl (140 gp). Sardonyx (30 gp). White opal (1500 gp).


Social Check DCs

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