Andram Beauty, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his ceremonial dagger. He wears a Stetson hat to hide his balding. His eyes, though not visible through his cowl, are silver.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 5 years later his spouse died after the birth of his son. Heartbroken, Andram never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Bonds: In love, Military, Poor. Occupation: Barrister
Voice: Booming voice
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Gnome, Halfling, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Geoffrey Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a perfectly clean shirt and pair of pants. He wears his auburn hair down. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Geoffrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His parents moved while he was still in utero so he is the first generation to be born here. Over the years he perfected his riding and shooting skills. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Impeccable. Bonds: Attractive, Rich, Immigrant, Nature, Adventurer. Occupation: Butcher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 700 sp.
Carrie Jacobs, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His moppish white hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.
Personality: Carrie is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with finding treasure.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's looking for his big break; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Entrepeneur, Extrovert, Gifted. Bonds: Attractive, Adventurer. Occupation: Servant
Voice: American accent
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 14)
Armor Class 12
Hit Points 121 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 600 pp. Brown diamond (5000 gp). Violet garnet (1100 gp). Red-brown spinel (80 gp). Jet (80 gp). Sard (70 gp). Coral (80 gp). White pearl (80 gp). Brown-green garnet (80 gp). Smoky quartz (70 gp). Azurite (6 gp). Red-brown spinel (80 gp). Star rose quartz (70 gp). 1 Medium magic item.
Shamash Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, yellow shirt, and black tie. His crest is scarlet, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. His job bores him to no end. He has decided to make it more interesting.
History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Dragonborn Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new spy responsibilities is difficult
Bonds: Attractive, Job, Adventurer, Criminal record, Mentor. Occupation: Spy
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 34 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: 70 pp. Golden yellow topaz (1400 gp). Rock crystal (50 gp). Zircon (50 gp). Peridot (50 gp). Violet garnet (1400 gp). Tourmaline (40 gp). Obsidian (8 gp). Smoky quartz (50 gp). Aquamarine (1400 gp).
Carrie Fasharash, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears black painted combat armor at almost all times. He keeps his golden hair in a flapper bob. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Hunter, but doesn't like to broadcast it.
Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Philantrophist. Bonds: Attractive, Job, Slave. Occupation: Architect
Voice: Loud with bravado
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp.
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