Robert Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He sports pastel clothing, slightly heavier than average wear. His chestnut hair is heavily combed to the left. His eyes are gray and catlike.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: When he was but 4 years old his parents immigrated from the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and his religion dominates his actions
Ideals: Athletic, Gifted. Flaws: PTSD. Bonds: Nature, Immigrant. Occupation: Masseuse
Voice: Posh accent
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 11)
Armor Class 13
Hit Points 41 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +6
Possessions: 130 pp. Embroidered and bejeweled glove (2000 gp). Brass mug with jade inlays (200 gp). Old masterpiece painting (1800 gp). An abacus with copper, silver and gold markers (110 gp). Solid gold idol (700 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anverth Sympony, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a well pressed and immaculate suit (or dress). His chestnut hair is heavily combed to the right. His blue eyes have a joyful gleam in them most of the time.
Personality: He acts crazy and hedonistic. He has a small toy that he constantly fidgets with.
History: He was born in the west, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He's since become an addict/alcoholic.
Motivation: He feels the way he acts is they only way to get by in the world; and someone believes him a fraud
Flaws: Hedonist, Addict. Bonds: Immigrant. Occupation: Miller
Voice: Mousy voice
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 93 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: A miniature golden chest with tiny emeralds lining the top (160 gp). Gold music box (1000 gp). Gold music box (1000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Cloth of gold vestments (160 gp). 1 Minor magic item. 1 Minor magic item.
Vrondiss Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses like a well dressed Sculptor does. His white crest has been sun bleached extensively. He is baby faced.
Personality: He can speak with the recently deceased. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Born in a small village he learned the ways of the warrior from his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vrondiss fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Marry his sister to traveling adventurers; and to be a tailor again
Ideals: Gifted, Artistic, Fighting. Bonds: Job, Family. Occupation: Sculptor
Voice: Timid voice
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 9)
Armor Class 13
Hit Points 56 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Halfling
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 10000 sp. Coral (100 gp). Golden yellow topaz (600 gp). Red garnet (100 gp). Carnelian (20 gp). Rose (20 gp). Peridot (20 gp).
Drifting Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he has a large yellow mantle and cape that has been intricately interwoven into his brown robe. His fur is greying and his face has many wrinkles. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Drifting was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Drifting's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Flaws: Addict, Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Bounty Hunter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 42 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +5
Possessions: 700 gp. Malachite (13 gp). Blue quartz (13 gp). Aquamarine (800 gp). Rhodochrosite (13 gp).
Tûkâ Vance, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. His hair, while still mostly auburn, has prominent grey streaks. His eyes, though not visible through his cowl, are amber.
Personality: Always inclined to offer people food he seems plenty friendly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Tûkâ was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he has passion for adventuring and risk
Ideals: Philantrophist, Joker. Bonds: Attractive, Poor, Adventurer. Occupation: Animal Trainer
Voice: Raspy
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp. Freshwater pearl (13 gp). 1 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
