Oblar Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and sports red clothing, slightly heavier than average wear. He has wavy brown hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Around other people he will do his best to conceal his emotions and appear jolly.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Athletic. Flaws: Shy. Bonds: Job, Military, Immigrant. Occupation: Fletcher
Voice: Indian accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +4
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ur-Edin Fawcett, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears just a black suit. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is always cut to a buzz. His fierce green eyes like to dwell on things.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He receives visions of the future at random moments
History: Ur-Edin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His psionic abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Mayor for the past few years.
Motivation: He feels threatened by others; and wants to open a new tavern
Ideals: Artistic, Gifted. Flaws: Fearful. Bonds: Poor, Job. Occupation: Mayor
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Druidic, Giant, Elven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 900 gp. 1 Minor magic item.
Five In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a white coat over a tan low-cut shirt, and a feathered hat upon his head. His yellow fur is lengthy and is close to two feet long. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist. Flaws: Addict. Bonds: In love, Rich. Occupation: Knight
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 63 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 3000 gp. Star rose quartz (20 gp). Hematite (9 gp). Golden yellow topaz (200 gp). Moss agate (9 gp). Star rose quartz (20 gp). Banded agate (9 gp). Onyx (20 gp). Blue quartz (9 gp). Deep blue spinel (200 gp). Golden pearl (130 gp). Black pearl (200 gp). Violet garnet (200 gp). Coral (130 gp). Lapis lazuli (9 gp). Tiger eye turquoise (9 gp). Aquamarine (200 gp). Moss agate (9 gp). 1 Medium magic item.
Reirak Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in a clean tan cloak covering his clean studded leather. He is bristling with hidden weapons, mostly morningstars and ceremonial daggers. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears large thick round spectacles.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Reirak was born the youngest of three triplets. Reirak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Reirak decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Mason.
Motivation: He'd like to take his coworkers down a peg; and he wants to get laid
Ideals: Opinionated. Bonds: Criminal record, Family, Job, Has a crush. Occupation: Mason
Voice: Raspy
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 300 sp. 1 Masterwork Common Melee.
Kilvar Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: 4'5" and muscular, this northern man is typically in his Priest uniform. He keeps his black hair in a pixie cut. His skin is flawless and his green eyes scan people very quickly.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also has developed a complete distrust of the Assassin profession.
History: Kilvar lived on a farm with his mother, near the main road leading to a nearby town. Like his mother and his brother before him, after school he went straight into learning to become a Priest. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and further expansion of business
Ideals: Athletic, Fighting. Bonds: Job, Attractive, Family. Occupation: Priest
Voice: Scratchy, weak
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. Sardonyx (50 gp). 1 Minor magic item.
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