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NPC Generator

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Advanced [show]


Orsik Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a perfectly clean shirt and pair of pants. His golden hair is drawn into a tight pony tail with a card scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.

History: He was raised in a white middle class family as the only child. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: He seems to be bored by most things; and he is content

Ideals: Gifted, Professionalism, Logical. Flaws: Insane, Mundane. Bonds: Attractive. Occupation: Mayor

Voice: Sleepy voice

Attributes [hide]

Orsik Deepdelver, Male Dwarf Sorcerer 6
Medium (4'4") Dwarf, Neutral Good (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 100 gp. Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Silver comb with moonstones (1000 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp).


Social Check DCs


Ralf Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black costume with the symbols of death on his torso. His hair is short and black. He wears crescent spectacles with a black brim.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Greedy. Bonds: Adventurer, Poor. Occupation: Stylist

Voice: Dark and ominous

Attributes [hide]

Ralf Dalanthan, Male Half-Elf Sorcerer 5
Medium (4'10") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mozikth Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and he perpetually has his bow ready. His crest is brass, silky, and of moderate length. His gold eyes dart from person to person.

Personality: Overbrimming with self-confidence, Mozikth isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Impeccable. Bonds: Attractive, Criminal record, Rich. Occupation: Painter

Voice: Strong lisp

Attributes [hide]

Mozikth Delmirev, Male Dragonborn Druid 11
Medium (6'2") Dragonborn, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 79 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)15 (+2) 18 (+4)19 (+4)
Skills Medicine +8, Perception +8
Senses Passive Perception 18
Languages Common, Sylvan, Terran
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16654432100

Possessions: 30000 sp. Golden yellow topaz (1400 gp). Hematite (4 gp). Carnelian (50 gp). Moss agate (4 gp).


Social Check DCs


Eberdeb Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a green and brown robe with the hood down. His long black hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the west, but his parents moved at a very young age to the south. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things; and to end his boredom

Flaws: Mundane, Antagonistic, PTSD. Bonds: Attractive, Immigrant. Occupation: Apothecary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Eberdeb Fabblestabble, Male Gnome Commoner 12
Small (3'5") Gnome, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 82 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 4000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Silver comb with moonstones (400 gp). Sapphire pendant on gold chain (2000 gp). Large well-done wool tapestry (300 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Silver comb with moonstones (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With bright black hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: Krimmon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a island tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his relatives are trying to arrange a marriage

Ideals: Artistic, Extrovert. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Adventurer

Voice: Laughs frequently while speaking

Attributes [hide]

Krimmon Tosscobble, Male Halfling Rogue 8
Small (2'10") Halfling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 52 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)18 (+4) 11 (+0)11 (+0)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Druidic, Aquan, Celestial
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +5

Possessions: 600 gp. An abacus with copper, silver and gold markers (80 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs

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