Alston Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He carries with him a set of nunchakus on his belt, each one with a ruby on the hilt. His black hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born to a criminal king-pin and mafia family At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in nunchaku use. Being a Blacksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Revenge; and someone believes him a fraud
Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Enemies, Criminal record. Occupation: Blacksmith
Voice: Squeaky
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 30 gp.
Whurbin Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he tends to wear a grey poncho over his likewise colored trousers and shirt, and is pretty ugly. His red hair is smooth and relatively long. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Passionate. Flaws: Ugly. Bonds: Family, Religious, Mentor. Occupation: Mayor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 380 gp. Tourmaline (80 gp). 1 Half-Plate.
Quick Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear flannel. His fur is orange, silky, and of moderate length. His eyes are green and catlike.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A powerful brothel owner made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Barkeep for the past few years.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Racist. Bonds: Attractive, Mentor, Job. Occupation: Barkeep
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 52 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 800 gp. Finely wrought small gold bracelet (90 gp). Brass mug with jade inlays (300 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Silver chalice with lapis lazuli gems (110 gp). Cloth of gold vestments (110 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp).
Flask Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears skinny pants and wears a yellow and tan robe with the hood down. He sports a flattop fur cut. His eyes are green and catlike.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He never wears the same outfit twice, unless he absolutely has to.
History: He got into the Laborer business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Flask took refuge in the large cave and found the beat up glaive and armor he uses now. He inherited the family business which he has now maintained for 7 years.
Motivation: He feels kind of lost in life; and balancing his hectic life and new laborer responsibilities is difficult
Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Job, Nature. Occupation: Laborer
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 400 gp. 3 Tanglefoot bags. 2 Alchemist’s fire. 3 Tanglefoot bags.
Ulfgar Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many pastel ritualistic tattoos. He wears tan trousers with pastel and black striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy blonde hair. His eyes are a pleasant green.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with finding treasure.
History: He was born several months after his father was called into army service. Ulfgar was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Stylist. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor.
Bonds: Job, Adventurer, Military, Immigrant. Occupation: Stylist
Voice: Draws out vowels
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 18 (+4) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 600 sp.
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