Sethrekar Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a blue collared shirt and pastel pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. He has dyed his greying black crest a little too much giving a sharp black color. His eyes are likewise red.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Sethrekar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in a small island village. Sethrekar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has achieved small success as a Sailor.
Motivation: To reunite with his old friends; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Opinionated. Flaws: Hedonist. Bonds: Nature, Job, Adventurer. Occupation: Sailor
Voice: Soft and melodious
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 7)
Armor Class 10
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp.
Dalgal Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His tied-back hair is auburn. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Dalgal lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.
Motivation: To unite with his brother; and doesn't want to be a hunter and was forced into it by his family
Ideals: Entrepeneur, Fighting. Flaws: Addict, Antagonistic. Bonds: Family. Occupation: Hunter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: Just what you see.
Astar Moral, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has moderate length purple hair. He wears crescent spectacles with a black brim.
Personality: Calm and collected, he is a well trained Carpenter. He is skeptical of what others tell him and is slow to trust.
History: He was born to loving parents in a slum to the south. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 14 years.
Motivation: He wants revenge against dire rats; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Shy. Bonds: Job, Poor, Enemies. Occupation: Carpenter
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 8000 cp. Banded agate (11 gp). Blue quartz (11 gp). Bloodstone (30 gp). 1 Minor magic item.
Ekemon Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: This western man wears a yellow coat over a black low-cut shirt, and a small hat upon his head. His clothes are grease stained in places. His hair is dark red and very short. He tend to wears goggles to shield his eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. A true patriot, Ekemon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Ekemon was born with his father's beautiful face. His father was a soldier and died while he was still young. Ekemon was left his father's suit of armor and trained in its use and care. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Flaws: Antagonistic. Bonds: Poor, Immigrant, Military, Attractive. Occupation: Courier
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Freshwater pearl (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kody Acton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a faded coat and loose pants complete with Stetson hat. His golden hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Kody was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Revenge; and his relatives are trying to arrange a marriage
Ideals: Joker. Bonds: Attractive, Enemies, Poor, Family. Occupation: Animal Trainer
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 1000 cp. Red spinel (40 gp). 1 Masterwork Common Melee.
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