Sapply Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man tends to wear a green poncho over his likewise colored trousers and shirt, and a wedding ring on his right hand. His chestnut hair is braided into rings. His blue unseeing eyes seem to look past you.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: The child of a Engraver, who enjoyed hunting, Sapply was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sapply took refuge in the old dungeon and found the beat up whip and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Logical. Flaws: Disease. Bonds: In love, Nature, Criminal record. Occupation: Roofer
Voice: Strong lisp
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
Possessions: Just what you see.
Therai Flaw, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. His wide-brimmed hat is riddled with cuts and holes. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.
Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army
Ideals: Impeccable, Philantrophist. Flaws: Ugly, Addict. Bonds: Military, Mentor. Occupation: Miner
Voice: High pitched and raspy
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 5)
Armor Class 9
Hit Points 46 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 800 gp.
Gorbundus Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He is physically well-built. He keeps his long copper crest kept up in a rat tail. His eyes are gold.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He also has developed a complete distrust of the Shipwright profession.
History: When he was but 4 years old his parents immigrated from the west. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has drifted from career to career and currently works as a Fletcher.
Motivation: Further expansion of business; and to be a shipwright again
Flaws: Racist. Bonds: Job, Immigrant, Debt. Occupation: Fletcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 54 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 18 (+4) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
Possessions: 300 gp. Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Spear Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His deerstalker hat is riddled with cuts and holes. His ears are large.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.
History: He was born at the edge of vast desert. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Disciplined, Professionalism, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Roofer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 23 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 900 gp. Blue quartz (14 gp). Amber (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nuraval Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a grey vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a long chestnut beard with little hanging trinkets. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Nuraval was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Adventurer. Occupation: Slave Trader
Voice: Scratchy, weak
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +2
Possessions: 330 gp. Red garnet (60 gp).
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