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NPC Generator

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Advanced [show]


Halander Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He has a slight overbite and is overall scrawny. His moppish silver hair is in a traditional bowl cut. He has blue eyes and a brown hat with a grey feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not believe in violence as a means to an end. He is a dedicated Masseuse but believes his peers are too gung-ho.

History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He was granted arcane powers by his dying sister.

Motivation: A rival would like him out of the picture.

Ideals: Impeccable, Pacifist, Gifted. Bonds: Criminal record. Occupation: Masseuse

Voice: Pronounces O like U

Attributes [hide]

Halander Fatrabbit, Male Halfling Fighter 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 45 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 12 (+1)17 (+3)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Terran, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 40000 cp.


Social Check DCs


John Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries maces. His chestnut hair is slicked back into a classic pompadour. His gray eyes peer out from beneath his small red hat.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy and tries to find solutions quickly.

History: Born to a Blacksmith, his father struggled to pay the bills. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Lazy. Bonds: Poor, Military. Occupation: Painter

Voice: Speaks through clenched teeth

Attributes [hide]

John Gentry, Male Human Bard 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 16 (+3)14 (+2)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 5000 cp.


Social Check DCs


Windy Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His fur is yellow and curly. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Windy was born in the south. At a young age he loved to build and create. While studying, he fell in love. They married and had a son. Some 6 years later his spouse died after the birth of his son. Heartbroken, Windy never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist, Persistence. Flaws: Depressed. Bonds: Attractive, In love. Occupation: Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Windy Of Winter, Male Tabaxi Druid 10
Medium (6'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 88 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 18 (+4)13 (+1) 13 (+1)13 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 3d6+1, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 1600 gp. Gold dragon comb with red garnet eye (500 gp). Sapphire pendant on gold chain (900 gp). Fire opal pendant on a fine gold chain (400 gp). Gold dragon comb with red garnet eye (500 gp). Gold dragon comb with red garnet eye (500 gp). Solid gold idol (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pirithin Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a small bristly mustache and wavy silver hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: He has always had a great fascination with Halfling culture. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Pirithin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Pirithin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: Racist. Bonds: Poor, Attractive, Slave, Criminal record. Occupation: Barber

Voice: Draws out vowels

Attributes [hide]

Pirithin Stonebridge, Male Halfling Warlock 3
Small (3'4") Halfling, Chaotic Neutral (CR 3)
Armor Class 15
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)10 (+0) 18 (+4)16 (+3)
Skills Athletics +5
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 300 gp. Blue star sapphire (700 gp). Star ruby (700 gp). 2 Acid flasks. 2 Antitoxin. 3 Tanglefoot bags.


Social Check DCs


Paelias Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. His hair, while still mostly golden, has prominent grey streaks. His amber eyes are slightly larger than normal.

Personality: He will rave to anyone who will listen. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in a small mountains village. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to prove his worth to the world

Ideals: Fighting, Philantrophist. Flaws: Insane, Impulsive. Bonds: Nature, Criminal record. Occupation: Knight

Voice: Hissing voice

Attributes [hide]

Paelias Amakiir, Male Half-Elf Warlock 1
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)10 (+0) 15 (+2)13 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Zircon (20 gp).


Social Check DCs

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