Koeth Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and is typically in his Spy uniform. His long blonde hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He speaks before he thinks and is too direct. He is lazy, self-centered, vain, and jealous.
History: The child of northern immigrants he idolized his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: To be a Bricklayer again.
Flaws: Impulsive, Selfish. Bonds: Job, Attractive, Immigrant. Occupation: Spy
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Smoky quartz (40 gp).
Spring Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a penchant for wearing a ring with an oversized ruby on his left hand. His brown fur is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the north to a Masseuse, Spring learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Ugly, Shy. Bonds: Rich, Job, Mentor. Occupation: Masseuse
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 35 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Foxilon Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a large red jacket. His hair is long and golden with streaks of red, and is pulled back with small red clips. His beard is red, braided, and well cared for. He has green eyes and a red hat with a black feather.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is afraid of men and trembles around them
History: Born in the north to a Architect, Foxilon learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He hasn't been sleeping well lately.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and wishes to resurrect an old love
Flaws: Insomniac, Shy. Bonds: Job, Nature, In love. Occupation: Architect
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Chain shirt.
Beast Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He is physically well-built. He wears a broad hat to cover his moderate length cinnamon fur. His blue eyes dart from person to person.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Farmer business at a young age. In his 14th year, his parents were killed by a giants raid, leaving Beast alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Insane. Bonds: Job, Enemies, Adventurer. Occupation: Farmer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Gnoll, Draconic, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Arnold Tewksbury, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, grey, dusty cloak. His brown hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Arnold hails from a village terrorized by dire rats. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC; and a deep hatred of dire rats
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!