Greethen Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears yellow trousers with black and grey striped suspenders. He wears various colorful collared shirts. His white crest is kept up in a ponytail inside a deerstalker hat. His thin eyebrows rest above his beady red eyes.
Personality: Greethen hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is lazy, self-centered, vain, and jealous.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Greethen took refuge in the large cave and found the beat up scimitar and armor he uses now. He has never given up on his dancing dream.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Artistic. Flaws: Ugly, Selfish, Mundane. Bonds: Nature. Occupation: Sage
Voice: Indian accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. A roughly beaten golden orb (110 gp). Large well-done wool tapestry (400 gp). A roughly beaten golden orb (110 gp). Silver ewer (60 gp). 1 Minor magic item. 1 Minor magic item.
Five Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop fur cut. He is baby faced.
Personality: Five is depressed about a lot of things. He tends to be a nihilist. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Five was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. A few years later when the north was not economically sound they moved to his current location. He has worked as a Assassin like his mother before him.
Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg
Flaws: Depressed. Bonds: Adventurer, Job, Poor, Immigrant. Occupation: Assassin
Voice: Booming voice
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp. 1 Masterwork Common Melee.
Chay Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears suspenders and white workpants. His shirt is tan, and he wears a heavy white leather apron most of the time. His golden hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has worked as a Weaver like his father before him.
Motivation: He would like to get married and retire; and balancing his hectic life and new weaver responsibilities is difficult
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Job, Has a crush. Occupation: Weaver
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Vrondiss Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'6". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a glaive. He sports a flattop crest cut. His face is covered beneath a completely black helmet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs; and to clean up the streets
Flaws: Antagonistic. Bonds: Rich, Guardian, Religious. Occupation: Spy
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 40 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 19 (+4) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Giant, Dwarven, Gnoll, Aquan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1300 gp.
Radomir Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his brown hair up. His eyes are likewise violet. His teeth are white and perfect.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He pushes his goals aggressively. He is also a coward if confronted.
History: Radomir hails from a village terrorized by drow. Through the years after Radomir was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Radomir's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by drow. Radomir was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of drow
Flaws: Antagonistic, Fearful. Bonds: Poor, Attractive, Enemies. Occupation: Farmer
Voice: Scandinavian accent
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 12)
Armor Class 14
Hit Points 89 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
Possessions: 2000 gp. Chrysoberyl (90 gp). Azurite (13 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
