Himo Hanali, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. His hair is brown and very short. He has several tiny aquamarine earrings on each ear.
Personality: Confrontational and typically high on some drug or another. He is obsessed with a lost civilization.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Flaws: Addict. Bonds: Attractive, Rich, Adventurer, Immigrant. Occupation: Weaver
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Qualen Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a faded coat and loose pants complete with wide-brimmed hat. His white hair is braided into rings. His eyes are hazel and beady.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. A true patriot, Qualen would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born a particularly ugly child, much to the horror of his parents. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac
Ideals: Artistic. Flaws: Ugly. Bonds: Military, Criminal record, Nature. Occupation: Doctor
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Kite Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears an entirely brown suit with grey socks and a vest with buckled shoes. His whole body is exceptionally muscular. His fur is orange and very short. He has a tattooed face.
Personality: He is extraordinarily eccentric. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: He feels threatened by others; and balancing his hectic life and new map maker responsibilities is difficult
Flaws: Insane, Fearful. Bonds: Immigrant, Poor, Job. Occupation: Map Maker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 61 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 2300 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Gold dragon comb with red garnet eye (1500 gp).
Oblar Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He wears long strands of jet and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and carries hand crossbows. His black hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is witty, but his monotone delivery comes off as unnerving He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oblar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants his loneliness to end; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Bonds: Rich, Attractive, Has a crush. Occupation: Merchant
Voice: Rolls R's
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Rock crystal (80 gp). Citrine (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Howard Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears pastel trousers with black and tan striped suspenders. He wears various colorful collared shirts. His moppish brown hair is in a traditional bowl cut. This amber eyed southerner is not easily forgotten.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses divination through singing.
History: He was born in the south. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Seamstress
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: Jet (130 gp). Rhodochrosite (7 gp). Malachite (7 gp).
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Their contribution stands as a beacon of hope for all adventurers!
