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Advanced [show]


Calcitro Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears brown trousers with green and blue striped suspenders. He wears various colorful collared shirts. His chestnut hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He works hard and plays hard.

History: Calcitro hails from a village terrorized by drow. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Calcitro took refuge in the old dungeon and found the beat up longbow and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Hedonist. Bonds: Guardian, Enemies, Nature. Occupation: Shepherd

Voice: Speaks with a cold

Attributes [hide]

Calcitro Wildheart, Male Halfling Barbarian 8
Small (3'4") Halfling, Neutral Good (CR 8)
Armor Class 14
Hit Points 66 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)10 (+0) 8 (-1)9 (-1)
Skills History +3, Intimidation +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Damakos Pain, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered black stockings. His black hair is heavily combed to the left. His eyes are black and he is always smoking a pipe.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Damakos took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. After a long history of fighting, Damakos and his spouse have recently divorced.

Motivation: Marry his sister to traveling adventurers; and to clean up the streets

Flaws: Antagonistic. Bonds: Guardian, Immigrant, Nature, Family. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Damakos Pain, Male Tiefling Expert 4
Medium (6'6") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Nazdûg Carlton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He is portly but not overly obese. His Stetson hat is riddled with cuts and holes. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Nazdûg lived on a farm with his father, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Miner and was forced into it by his family; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Shy. Bonds: Religious, Family, Criminal record. Occupation: Miner

Voice: Speaks like tongue is numb

Attributes [hide]

Nazdûg Carlton, Male Half-Orc Expert 7
Medium (5'10") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Deception +3, Medicine +4
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Auran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 800 gp. Jet (40 gp). Pink pearl (40 gp). 1 Minor magic item.


Social Check DCs


Morgran Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and white handkerchief worn on his left side. His silver hair is unkempt and raggedy. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the west, but his parents moved at a very young age to the north. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.

Motivation: To be a Sculptor again; and to end his boredom

Ideals: Professionalism. Flaws: Ugly, Mundane. Bonds: Poor, Immigrant, Job. Occupation: Banker

Voice: Hollow voice

Attributes [hide]

Morgran Brazzik, Male Dwarf Commoner 1
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 15 (+2)15 (+2)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Aquan, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp. Banded agate (5 gp).


Social Check DCs


Sweet Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a yellow vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His fur is beige and curly. He wears an eyepatch.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not trust anyone and sleeps with one eye open.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Flaws: Ugly, Mundane, Insomniac. Bonds: Immigrant, Poor. Occupation: Bookbinder

Voice: Eastern European accent

Attributes [hide]

Sweet Shore, Male Tabaxi Adept 5
Medium (6'5") Tabaxi, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Performance +5
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 10000 cp.


Social Check DCs

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