Art Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tight fitting grey shirt and pants. He wears a small hat to hide his balding. He has a dull look in his hazel eyes.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. As long as the job gets done he does not care how it got done.
History: He comes from a rich eastern family. In his 14th year, his parents were killed by a brigands raid, leaving Art alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Animal Trainer.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a animal trainer and was forced into it by his family
Ideals: Professionalism. Bonds: Enemies, Rich, Job, Family. Occupation: Animal Trainer
Voice: Raspy
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Soveliss Kitchur, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a simple black robe with red stripes complete with hood. His hair is golden and curly. His green unseeing eyes seem to look past you.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born the only child of a wealthy merchant. A freak accident while working with his Barrister mother left him crippled. He left for the south, certain he would find work there.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter
Ideals: Entrepeneur. Flaws: Disease, Impulsive. Bonds: Family, Immigrant. Occupation: Miller
Voice: Jamaican accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 20 pp. Rock crystal (50 gp).
Kipper Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He has a large grey mantle and cape that has been intricately interwoven into his green robe. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a skull on it. His auburn hair is thinning but still full. His fierce blue eyes like to dwell on things.
Personality: He is happy with his job as a Banker. He turns his eye from what people do, preferring to live and let live. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Gifted from a young age, Kipper studied abroad. Kipper was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kipper decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Banker job and began his own company from there.
Motivation: To share knowledge with the world; and a rival would like him out of the picture
Ideals: Gifted, Logical. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Banker
Voice: Booming voice
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnome, Infernal, Terran, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp.
Varis Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a large red jacket. He has a moderate pudge and is not very fit. His brown hair and beard is wavy and long. His eyes are blue and he is always smoking a pipe.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.
History: He got into the Carter business at a young age. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Pacifist. Bonds: Job, Immigrant. Occupation: Carter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 6)
Armor Class 14
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 13 (+1) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 50000 cp.
Hupe Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a yellow tunic with brown highlights, and long yellow pants that bunch up around his shoes. His hair is auburn and very short. His fierce gray eyes like to dwell on things.
Personality: He is calm most of the time but flees social interaction. He is obsessed with finding treasure.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He has achieved small success as a Barrister.
Motivation: He desires power and/or immortality; and he is terrified, and will act out of fear
Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Adventurer, Religious, Job. Occupation: Barrister
Voice: Low range voice
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 27 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 400 gp. Black velvet mask with numerous citrines (40 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp).
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