Qualen Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is muscular with a powerful set of arms. He has done his best to style his white hair to look like a famous performer. He is very pretty but has cold, dead eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the east, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety.
Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Body Guard
Voice: High pitched, excited
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 13)
Armor Class 12
Hit Points 65 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
Possessions: Brass mug with jade inlays (300 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Silver comb with moonstones (500 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (1000 gp). 1 Medium magic item.
Oblar Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he typically wears blue cloth garments or leather armor. His chestnut hair is cut short. He is baby faced.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the west his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's attracted to the PC; and further expansion of business
Ideals: Logical. Bonds: Job, Poor, Adventurer, Has a crush. Occupation: Servant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 66 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Gnome, Druidic
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 400 pp. Gold and topaz bottle stopper cork (400 gp). Jeweled anklet (3000 gp). A silver and pearl hairclip (50 gp). Sapphire pendant on gold chain (2100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). 1 Medium magic item.
Halimath Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. His golden hair is lengthy. His hazel eyes are passionate and lively.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Halimath is combative with any and all who dare try his patience in the slightest.
History: From birth he was tutored by a cruel and relentless mentor. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Halimath was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Poor, Mentor, Enemies. Occupation: Scribe
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 2900 sp. 1 Simple lock.
Fargrim Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He keeps his silver hair in a flapper bob. He has a tattooed face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born on a small isolated farm. In his 10th year, his parents were killed by a illithids raid, leaving Fargrim alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Weaver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Giant
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Common Melee.
Aramil Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bald on top and has large auburn tufts of hair around his ears. He wears an eyepatch.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Gifted. Flaws: Ugly, Mundane, Disease. Occupation: Bellfounder
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. A roughly beaten golden orb (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
