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Advanced [show]


Theodoric Weston, Male Human [Permalink]

Personal [hide]

Description: He wears a violet armored body suit, with a simple white line shooting up and back down. His hair is chestnut and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Banker but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and to get a good night's sleep

Ideals: Joker, Pacifist, Entrepeneur. Flaws: Insomniac. Occupation: Banker

Voice: pre-pubescent

Attributes [hide]

Theodoric Weston, Male Human Cleric 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)10 (+0) 15 (+2)13 (+1)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 500 sp. Cloth of gold vestments (80 gp).


Social Check DCs


Rimple Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has blue eyes and a green hat with a brown feather.

Personality: He is very quiet and rarely speaks above a whisper. He is a logical person and will generally grow upset if things defy logic and science.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and he is wracked by social anxiety

Ideals: Fighting, Athletic, Logical. Flaws: Shy. Bonds: Rich. Occupation: Performer

Voice: Pirate accent

Attributes [hide]

Rimple Tarkelby, Male Gnome Monk 14
Small (3'2") Gnome, Lawful Evil (CR 14)
Armor Class 11
Hit Points 108 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +7, Persuasion +6
Senses Passive Perception 12
Languages Common, Gnome, Terran, Goblin
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0

Possessions: 1000 gp. Deep blue spinel (300 gp). Iolite (50 gp). Aquamarine (300 gp). Violet garnet (300 gp). Golden pearl (40 gp). Eye agate (13 gp). Malachite (13 gp).


Social Check DCs


Ulblyn Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a white tunic with grey highlights, and long black pants that bunch up around his shoes. He has a red handlebar mustache and slicked back red hair. His hazel eyes are slightly larger than normal.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Sensitive, Addict. Bonds: Military, Religious. Occupation: Mortician

Voice: American accent

Attributes [hide]

Ulblyn Jamjar, Male Halfling Adept 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 51 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 18 (+4)13 (+1) 12 (+1)9 (-1)
Skills Performance +2, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 600 gp. Star ruby (800 gp). Sard (50 gp).


Social Check DCs


Thradal Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his black hair down. He has a tattooed face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with his god.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Server, but doesn't like to broadcast it.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Ideals: Optimist. Flaws: Insomniac. Bonds: Religious, Rich, Job. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Thradal Battlehammer, Male Dwarf Wizard 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 13 (+1)9 (-1)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Berrian Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He is tall, broad shouldered and powerfully built. He wears a wide-brimmed hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Passionate. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Berrian Ilphelkiir, Male Half-Elf Commoner 4
Medium (5'10") Half-Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)11 (+0) 16 (+3)14 (+2)
Skills Animal Handling +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Rock crystal (20 gp). 1 Silver holy symbol.


Social Check DCs

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