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Advanced [show]


Ur-Edin Everly, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has chestnut hair. His green eyes peer out from beneath his deerstalker white hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to make almost anything out of random pieces of junk.

History: His parents moved while he was still in utero so he is the first generation to be born here. There was a wharf not far from home where he often wandered off to fish. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Immigrant, Nature. Occupation: Carter

Voice: Rolls R's

Attributes [hide]

Ur-Edin Everly, Male Half-Orc Sorcerer 2
Medium (6'4") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)7 (-2) 16 (+3)8 (-1)
Skills Investigation +0, Stealth +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 cp. Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Solid gold idol (500 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Nicor Clever, Male Tiefling [Permalink]

Personal [hide]

Description: 6'1" and muscular, this southern man is dressed in earthy colors with a red and green handkerchief worn on his right side. His hair is short and chestnut. His fierce white eyes like to dwell on things.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.

History: Gifted from a young age, Nicor studied abroad. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels threatened by others.

Ideals: Athletic, Justice, Gifted. Flaws: Fearful. Occupation: Animal Trainer

Voice: Eastern European accent

Attributes [hide]

Nicor Clever, Male Tiefling Ranger 6
Medium (6'1") Tiefling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)18 (+4) 15 (+2)16 (+3)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Draconic, Dwarven, Gnome
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp.


Social Check DCs


Ar-Karo Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Shepherd. His skin is fair and his fingers are delicate and long. He wears a Stetson hat to hide his balding. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is afraid of women and trembles around them

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ar-Karo took refuge in the ruined castle and found the beat up kukri and armor he uses now. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his absent mother

Ideals: Persistence. Flaws: Shy. Bonds: Nature, Job, Family. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Ar-Karo Graeme, Male Half-Orc Cleric 10
Medium (5'10") Half-Orc, Lawful Evil (CR 10)
Armor Class 10
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)9 (-1) 11 (+0)12 (+1)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 1400 gp. A delicate silver chain set with a tourmaline (60 gp). Finely wrought small gold bracelet (60 gp). Fire opal pendant on a fine gold chain (700 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ribbles Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his trident ready. He wears his brown hair down. His eyes are a pleasant violet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ribbles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and he is content

Ideals: Fighting, Joker. Flaws: Mundane. Bonds: Immigrant, Nature. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Ribbles Nucklestamp, Male Gnome Sorcerer 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)18 (+4) 14 (+2)14 (+2)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Terran, Elven, Aquan, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14663000000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Harvest Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He sports green clothing, slightly heavier than average wear. His fur is cut close to his head. His hazel eyes peer out from beneath his deerstalker green hat.

Personality: He has always had a great fascination with Tabaxi culture. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Harvest was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has set out to sabotage the competition.

Motivation: To protect his home; and to be a brewer again

Flaws: Racist, Antagonistic. Bonds: Job, Family, Guardian. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Harvest Treat, Male Tabaxi Barbarian 10
Medium (5'1") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 74 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)15 (+2) 13 (+1)15 (+2)
Skills Insight +5, Investigation +6
Senses Passive Perception 11
Languages Common, Draconic, Orc
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 19000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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