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NPC Generator

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Advanced [show]


Varis Othronus, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft green waves gently in the breeze, and is pretty ugly. He has styled his blonde hair well, parting it to the left. His gray eyes dart from person to person.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Flattery will make him almost putty in your hands.

History: When he was but 8 years old his parents immigrated from the east. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many brigands want him driven away; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Flaws: Ugly, Selfish. Bonds: Rich, Enemies, Immigrant. Occupation: Marshal

Voice: Soothing and warm

Attributes [hide]

Varis Othronus, Male Elf Monk 6
Medium (4'9") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 19 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)16 (+3) 15 (+2)18 (+4)
Skills Insight +5, Performance +7
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Draconic, Auran
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Morkral Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown small hat and brown clothes. His auburn hair has been sun bleached extensively. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Morkral enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morkral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He would like to get married and retire; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Cynical, Hedonist. Bonds: Immigrant, Religious, Has a crush. Occupation: Tailor

Voice: Hissing voice

Attributes [hide]

Morkral Rumnaheim, Male Dwarf Warrior 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 260 gp.


Social Check DCs


Gormogord Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many black ritualistic tattoos. He is generally shirtless and showing off his tattooed chest. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His gray eyes are passionate and lively.

Personality: Always inclined to offer people food he seems plenty friendly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Gormogord was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gormogord's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: A need for knowledge about a nearby landmark; and he is greedy

Ideals: Philantrophist, Opinionated. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Sellsword

Voice: Nasally tone

Attributes [hide]

Gormogord Greenleaf, Male Halfling Commoner 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 11 (+0)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 160 gp.


Social Check DCs


Oloric Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an entirely tan suit with violet socks and a vest with buckled shoes. With a patchy black beard and wild black hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Oloric is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His father raised him in a mountain cabin. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their son. He worked as a Weaver, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Addict, Greedy. Bonds: Attractive, Family, Nature. Occupation: Weaver

Voice: Indian accent

Attributes [hide]

Oloric Trueblood, Male Dwarf Ranger 4
Medium (4'3") Dwarf, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 17 (+3)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 sp.


Social Check DCs


Gerbo Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in brown turtlenecks beneath a black coat with brown slacks. His long auburn hair is drawn into a two foot long braid. His eyes are likewise amber. His teeth are white and perfect.

Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: Gerbo was born in the south. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Gnomish compassion; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Persistence. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

Gerbo Timbers, Male Gnome Expert 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)9 (-1) 13 (+1)17 (+3)
Skills Athletics +4, Nature +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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