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NPC Generator

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Advanced [show]


Odo Heiser, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft violet waves gently in the breeze. He is bald on top and has large golden tufts of hair around his ears. His gray eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He comes from a rich southern family. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He seems to be bored by most things.

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Rich, Religious. Occupation: Mason

Voice: Smoker's lung

Attributes [hide]

Odo Heiser, Male Human Ranger 11
Medium (6'5") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 74 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills History +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 2100 gp. Jet (40 gp). Peridot (60 gp). Black pearl (400 gp). Malachite (7 gp). Brown-green garnet (40 gp).


Social Check DCs


Moon Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears bulky tan painted plate armor and is in decent physical shape. He wears a colorful flower in his gray fur. His green eyes are slightly larger than normal.

Personality: He is a hateful person. He taunts others and blames them for his problems. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Attractive. Occupation: Junk Dealer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Moon Of Spirit, Male Tabaxi Cleric 3
Medium (6'1") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)14 (+2) 16 (+3)17 (+3)
Skills Medicine +5, Stealth +3
Senses Passive Perception 13
Languages Common, Druidic, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Stannor Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Stannor is combative with any and all who dare try his patience in the slightest.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He was granted divine powers by his dying brother.

Motivation: To find somewhere to settle down; and meet up once more with his childhood friend

Ideals: Gifted, Justice. Bonds: Attractive, Immigrant. Occupation: Herbalist

Voice: Timid voice

Attributes [hide]

Stannor Warmwater, Male Halfling Warrior 3
Small (3'4") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)11 (+0) 14 (+2)9 (-1)
Skills Deception +1, Investigation +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Zircon (30 gp).


Social Check DCs


Hamil Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. He has done his best to style his silver hair to look like a famous performer. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He is the product a well kept family trust fund and as such has never really known need. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and money/treasure

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Nature, Family, Rich. Occupation: Tanner

Voice: Loud with bravado

Attributes [hide]

Hamil Deephollow, Male Halfling Commoner 16
Small (2'10") Halfling, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 64 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +2

Possessions: 11000 gp. A roughly beaten golden orb (80 gp). Sapphire pendant on gold chain (1700 gp). Golden circlet with four aquamarines (3000 gp). Carved bone or ivory statuette (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A delicate silver chain set with a tourmaline (10 gp). Finely wrought small gold bracelet (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Large well-done wool tapestry (100 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Odo Pinkerton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. His long silver hair reaches down to his waist. His thin eyebrows rest above his beady blue eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Logical. Flaws: Ugly, Racist, Insane. Bonds: Poor, Criminal record. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Odo Pinkerton, Male Human Rogue 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)13 (+1) 18 (+4)12 (+1)
Skills Nature +3, Sleight of Hand +1
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 500 sp.


Social Check DCs

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