Kody Abram, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has wavy red hair. His hazel eyes lackadaisically let the world flow into them.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.
History: He was born in the south. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Engraver
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 54 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 
Senses Passive Perception 10
Languages Common, Draconic, Infernal
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.
Dabbledob Dunben, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. His blonde hair and beard is wavy and long. His hazel eyes are passionate and lively.
Personality: He has always had a great fascination with Gnomish culture. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his music dream.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Entrepeneur, Fighting. Flaws: Racist, Insane. Occupation: Bowyer
Voice: Old Prospector
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 14)
Armor Class 14
Hit Points 166 (14d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 17 (+3) | 9 (-1) | 17 (+3) | 10 (+0) | 
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
Possessions: 600 pp. Pink diamond (4000 gp). Chrysoberyl (140 gp). Brown-green garnet (140 gp). Star ruby (1400 gp). Freshwater pearl (8 gp). Chrysoprase (40 gp). Chalcedony (40 gp). Fiery yellow corundum (1400 gp). Fire opal (1400 gp). Zircon (40 gp). White pearl (140 gp). Blue quartz (8 gp). Bloodstone (40 gp). Banded agate (8 gp). Citrine (40 gp). Hematite (8 gp). 1 Medium magic item.
Krimmon Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Krimmon studied abroad. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Insane. Bonds: Slave, Attractive. Occupation: Servant
Voice: American accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 103 (16d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 18 (+4) | 10 (+0) | 12 (+1) | 13 (+1) | 
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +6
Possessions: 600 pp. A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Golden circlet with four aquamarines (3000 gp). Solid gold idol (1000 gp). Gold music box (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Old masterpiece painting (2400 gp). Embroidered and bejeweled glove (2000 gp). Silver comb with moonstones (1000 gp). Large well-done wool tapestry (100 gp). Gold cup set with emeralds (4000 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). Sapphire pendant on gold chain (2600 gp). Large well-done wool tapestry (100 gp). A necklace of small pink pearls (3000 gp). Silver comb with moonstones (1000 gp). Jeweled electrum ring (6000 gp). Solid gold idol (1000 gp). Gold and topaz bottle stopper cork (400 gp). 1 Medium magic item. 1 Medium magic item.
Euron Haste, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are likewise black. His teeth are yellowed and unaligned.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Bather
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 | 
Possessions: 6000 sp. 1 Minor magic item.
Ozyman Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'2", this man usually wears his white robe and has his hammer always slung over his shoulder. His black hair is lengthy. His eyes are brown and catlike.
Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich northern family. He was taken from his home at a very young age. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has a rivalry with the church that dominates his actions
Bonds: Job, Rich, Slave, Criminal record, Religious. Occupation: Hunter
Voice: High pitched, excited
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 22 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 13 (+1) | 16 (+3) | 
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Dwarven, Auran, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
 

