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NPC Generator

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Advanced [show]


Moon Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an entirely brown suit with black socks and a vest with buckled shoes. His white fur is heavily combed to the left. His amber eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Moon lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his absent mother; and he's looking for his big break

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Family, Rich. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Moon Of Stars, Male Tabaxi Cleric 6
Medium (6'10") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)15 (+2) 15 (+2)18 (+4)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 1000 gp.


Social Check DCs


John Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. His hair, while still mostly chestnut, has prominent grey streaks. He is baby faced.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a minor phobia of water and hates getting wet.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and wants to have a good time and be beloved

Ideals: Extrovert, Optimist. Flaws: Fearful. Bonds: Rich, Military, Job. Occupation: Cartwright

Voice: Nasally tone

Attributes [hide]

John Blakeley, Male Human Warrior 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 44 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1200 gp. Black pearl (800 gp). Red-brown spinel (60 gp). Deep blue spinel (800 gp). Rich purple corundum (600 gp). Banded agate (11 gp). Red-brown spinel (60 gp).


Social Check DCs


Carrie Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man sports green clothing, slightly heavier than average wear and is in decent physical shape. He sports a flattop hair cut. His amber eyes dart from person to person to random spaces in the air.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Carrie grew up listening to his mother's many stories. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wishes to resurrect an old love; and he desires power and/or immortality

Flaws: Antagonistic, Selfish. Bonds: Adventurer, Immigrant, In love. Occupation: Carter

Voice: Laughs frequently while speaking

Attributes [hide]

Carrie Erenaeth, Male Elf Adept 10
Medium (4'9") Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 60 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Medicine +6, Nature +7
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Gnome, Infernal
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433210

Possessions: Just what you see.


Social Check DCs


Oskar Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair has been sun bleached extensively. His hazel eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Oskar's homeland. Oskar decided to take the middle way and become a bodyguard. He now spends his time doing works of charity.

Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Philantrophist. Flaws: Depressed. Bonds: Immigrant. Occupation: Tailor

Voice: French accent

Attributes [hide]

Oskar Torevir, Male Dwarf Cleric 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)8 (-1) 12 (+1)14 (+2)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 180 gp. Moss agate (15 gp). Jet (80 gp). 1 Half-Plate.


Social Check DCs


Burto Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 2'10" has a big stupid grin on his face most of the time. He wears silk and lounges about seductively. His long black hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He is calm most of the time but flees social interaction. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the west; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: Attractive, Nature. Occupation: Shepherd

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Burto Whispermouse, Male Halfling Rogue 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)16 (+3) 18 (+4)13 (+1)
Skills Insight +7, Survival +7
Senses Passive Perception 14
Languages Common, Halfling, Giant, Auran, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. Coral (90 gp).


Social Check DCs

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