Shivering Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a Stetson hat to cover his moderate length red fur. His eyes, though not visible through his cowl, are amber.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: The child of a Engraver, who enjoyed hunting, Shivering was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Shivering took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He would like to get married and retire.
Flaws: Emotional. Bonds: Poor, Has a crush, Adventurer, Nature. Occupation: Brewer
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 9)
Armor Class 12
Hit Points 65 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 18 (+4) | 12 (+1) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Auran, Goblin, Orc, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 190 pp. 1 Minor magic item.
Hugh Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears just a black suit. He has a golden handlebar mustache and slicked back golden hair. His green eyes peer out from beneath his top black hat.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy, self-centered, vain, and jealous.
History: Born to a Sellsword, his father struggled to pay the bills. Through the years after Hugh was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Hugh's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Hugh and his spouse have recently divorced.
Motivation: Wants his loneliness to end; and he feels threatened by others
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Selfish. Bonds: Poor. Occupation: Knight
Voice: Russian accent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 53 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Terran, Aquan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Theren Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears yellow cloth garments or leather armor, and a wedding ring on his right hand. His silver hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is overprotective of those who hire his services. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many illithids want him driven away
Ideals: Gifted. Bonds: In love, Guardian, Religious, Enemies. Occupation: Seamstress
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
Possessions: 600 gp. 1 Tanglefoot bags. 1 Tanglefoot bags.
Direcris Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He wears a yellow coat over a red low-cut shirt, and a Stetson hat upon his head. His red crest is kept up in a ponytail inside a Stetson hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: An old rival family wants him found; and he is a bit of a kleptomaniac
Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Criminal record, Family. Occupation: Locksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 200 gp. Amber (120 gp). Red garnet (120 gp).
Salasar Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a dagger on it. He keeps his bronze crest in a pixie cut. This red eyed northerner is not easily forgotten.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has set out to sabotage the competition.
Motivation: A strong sense of loyalty to Dragonborn people; and he is unsatisfied with his job
Ideals: Opinionated, Professionalism. Flaws: Racist. Bonds: Rich, Job. Occupation: Barrister
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 84 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Druidic
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp.
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