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Advanced [show]


Peter Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is tall, broad shouldered and powerfully built. His auburn hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with his god.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Druid school at a young age so that he could practice his martial talents. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Peter Rothenel, Male Half-Elf Druid 5
Medium (5'4") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)12 (+1) 14 (+2)12 (+1)
Skills Deception +4, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His chestnut hair is smooth and relatively long. His eyes are green and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He feeds upon the attention of others.

History: Born to a pair of adventurers, Joser grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Stableman for hire.

Motivation: He is unsatisfied with his job; and an old rival family wants him found

Flaws: Shy. Bonds: Attractive, Adventurer, Job, Family. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Joser High-hill, Male Halfling Rogue 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 9 (-1)9 (-1)
Skills Performance +2
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Andram Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears red trousers with green and brown striped suspenders. He wears various colorful collared shirts. He sports a flattop hair cut. His eyes are gold and he is always smoking a pipe.

Personality: He can speak with the recently deceased. Flattery will make him almost putty in your hands.

History: He was born at the edge of vast forest. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. Some 9 years later his spouse died after the birth of his son. Heartbroken, Andram never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Selfish. Bonds: Nature, In love, Job. Occupation: Masseuse

Voice: Old Prospector

Attributes [hide]

Andram Rapture, Male Tiefling Sorcerer 6
Medium (5'8") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: Old masterpiece painting (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). 1 Minor magic item.


Social Check DCs


Baern Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. He wears a deerstalker hat to hide his balding. He is baby faced.

Personality: Baern hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His father raised him in a mountain cabin. He found a children's book about a Dwarf Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Artistic, Joker. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Spice Merchant

Voice: Jittery and nervous

Attributes [hide]

Baern Battlehammer, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 27 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)14 (+2) 14 (+2)10 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Nuraval Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered hand crossbow and tarnished shortbow as well. His white hair is braided into rings. His eyes are green.

Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane. Bonds: Poor, Military, Mentor. Occupation: Locksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Nuraval Orcfoe, Male Dwarf Warrior 12
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 124 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 21 (+5)12 (+1) 9 (-1)14 (+2)
Skills Athletics +5, Survival +3
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +3

Possessions: 200 pp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Jeweled gold crown (8000 gp). Golden circlet with four aquamarines (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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