Adran Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his yellow robe. He carries with him a set of swords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is short and blonde. His eyes are violet and beady.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born several months after his mother was called into army service. He found a children's book about a Elf Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adran fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Adventurer, Military. Occupation: Laborer
Voice: Low range voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Hadarai Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man usually wears his blue robe and has his spear always slung over his shoulder. His auburn hair is heavily combed to the left. He wears an eyepatch.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He enjoys reading and quiet.
History: Sold as a small child to a slaver, Hadarai was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and regain custody of his son
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Navigator
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 30 gp. Coral (140 gp).
Trey Harper, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. His long brown hair is drawn into a two foot long braid. This brown eyed northerner is not easily forgotten.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of illithids once and for all.
History: Sold as a small child to a brothel owner, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion
Flaws: Selfish. Bonds: Attractive, Enemies, Mentor, Job, Adventurer. Occupation: Body Guard
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 45 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
Possessions: 1800 gp. Blue quartz (7 gp). Fire opal (1600 gp). Sard (70 gp). Rich purple corundum (1600 gp). Smoky quartz (70 gp). Rock crystal (70 gp). Chrysoprase (70 gp). Banded agate (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Modean Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears silk and lounges about seductively. He wears a feathered hat to cover his moderate length dark red hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Modean hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a Shepherd, his mother struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 13 years.
Motivation: He has passion for adventuring and risk.
Ideals: Artistic. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Beggar
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1 Masterwork manacles.
Alberich Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'1" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. His auburn hair is heavily combed to the left. He has gray eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Around other people he will do his best to conceal his emotions and appear jolly.
History: Alberich was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has passion for adventuring and risk.
Flaws: Antagonistic, Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Fletcher
Voice: Italian accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 18 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Goblin, Aquan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
