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Advanced [show]


Delebean Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. His blonde hair is knotted and matted. His eyes are blue and he is always smoking a pipe.

Personality: He loves telling others what to do and how they should feel about things. He is a great chef.

History: When he was but 6 years old his parents immigrated from the south. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants a kiss

Ideals: Fighting, Opinionated, Gifted. Flaws: Insane. Bonds: Immigrant. Occupation: Sellsword

Voice: Strong lisp

Attributes [hide]

Delebean Cobblelob, Male Gnome Barbarian 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 41 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)11 (+0) 12 (+1)10 (+0)
Skills History +2, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 80 pp.


Social Check DCs


Andram Guile, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his brown hair in a pixie cut. His silver eyes have a joyful gleam in them most of the time.

Personality: Andram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Andram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a island tribe. When Andram reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Extrovert. Bonds: Military, Nature, Adventurer. Occupation: Laborer

Voice: Australian accent

Attributes [hide]

Andram Guile, Male Tiefling Cleric 18
Medium (5'9") Tiefling, Chaotic Evil (CR 18)
Armor Class 10
Hit Points 167 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 18 (+4)16 (+3) 17 (+3)17 (+3)
Skills Athletics +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Celestial, Undercommon, Abyssal
Attacks Melee +5 / 5d6-1, Ranged +6 / 5d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1765555443

Possessions: 9000 gp. Old masterpiece painting (2300 gp). Jeweled anklet (1000 gp). Silver comb with moonstones (1000 gp). Silver chalice with lapis lazuli gems (70 gp). Brass mug with jade inlays (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Finely wrought small gold bracelet (50 gp). Gold and topaz bottle stopper cork (900 gp). 1 Medium magic item.


Social Check DCs


Arannis Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears tight fitting clothing which further accentuates his frame. He is tall, broad shouldered and powerfully built. His red hair is still thick. He wears a mask on his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with his god.

History: Born in a small village he learned the ways of the warrior from his father. Arannis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arannis decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and he is a bit of a kleptomaniac

Ideals: Fighting. Bonds: Attractive, Religious, Criminal record, Rich, Adventurer. Occupation: Locksmith

Voice: Excited and jittery

Attributes [hide]

Arannis Sylvaranth, Male Elf Cleric 10
Medium (4'8") Elf, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 38 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 9 (-1)14 (+2) 13 (+1)13 (+1)
Skills Athletics +8, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Undercommon
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 1400 gp. Eye agate (11 gp). Coral (50 gp). Deep blue spinel (800 gp). Bloodstone (80 gp). 1 Minor magic item.


Social Check DCs


Caeldrim Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of bastard swords on his belt, each one with a amethyst on the hilt. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He worked as a nervous Miner and found it very stressful. He then took over the family business and is one of the better Miner for hire.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Impeccable. Bonds: Job, Religious, Enemies. Occupation: Miner

Voice: Shortens vowels

Attributes [hide]

Caeldrim Caphaxath, Male Elf Adept 13
Medium (5'5") Elf, True Neutral (CR 13)
Armor Class 14
Hit Points 75 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 3000 gp. Blue sapphire (500 gp). Deep blue spinel (1600 gp). Eye agate (15 gp). Freshwater pearl (15 gp).


Social Check DCs


Aura Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear ponchos typically of a light black in addition to tight pants. His cinnamon fur is lengthy. His face is scarred and worn.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He would rather hide behind his crafts than deal with other people.

History: Aura was raised in a hard working conservative environment. He worked as a nervous Soapmaker and found it very stressful. He now owns his own business.

Motivation: To be a Stableman again.

Ideals: Philantrophist, Artistic. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Soapmaker

Voice: Low and grunting

Attributes [hide]

Aura Of Wine, Male Tabaxi Aristocrat 8
Medium (6'0") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)18 (+4) 14 (+2)13 (+1)
Skills Insight +5, Religion +7
Senses Passive Perception 12
Languages Common, Ignan, Infernal, Goblin, Gnoll
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4

Possessions: 1400 gp. Lapis lazuli (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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