Cockaby Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. He has done his best to style his auburn hair to look like a famous performer. His ears are large.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He works hard and plays hard.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Cockaby took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Gifted. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich. Occupation: Server
Voice: Uses sign language
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3
Possessions: 600 gp.
Andram Blur, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'3". He wears a grey coat over a brown low-cut shirt, and a small hat upon his head, and his gloved hand is found clutching a greatsword. His red hair is still thick. His eyes are likewise black.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is an amazing painter.
History: Gifted from a young age, Andram studied abroad. A gifted student he started as a Shoemaker, but he got bored and became a Architect. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants to meet his childhood hero; and further expansion of business
Ideals: Gifted. Flaws: Depressed, Shy. Bonds: Job, Adventurer. Occupation: Architect
Voice: American accent
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 sp. Peridot (40 gp). 1 Masterwork Common Melee.
Aldous Rolands, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is brown, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aldous is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a small toy that he constantly fidgets with.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Extrovert, Gifted. Flaws: Insomniac, Addict. Bonds: Attractive. Occupation: Fisher
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 12 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Celestial, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
Possessions: 200 gp. 1 Spyglass. 1 Magnifying glass. 1 Masterwork manacles.
Ogthrak Clinton, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a brown coat over a yellow low-cut shirt, and a top hat upon his head. His blonde hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is calm most of the time but flees social interaction. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Hunter arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ogthrak took refuge in the old dungeon and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy
Flaws: Shy, Impulsive. Bonds: Rich, Nature, Slave. Occupation: Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 71 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 2500 gp. Rose (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elegant Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a pastel and brown robe with the hood down. His fur, while still mostly white, has prominent grey streaks. This green eyed northerner is not easily forgotten.
Personality: He is witty, but his monotone delivery comes off as unnerving He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Elegant was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: His religion dominates his actions.
Ideals: Athletic, Joker. Bonds: Enemies, Religious, Nature. Occupation: Bricklayer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 89 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 19 (+4) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Draconic, Gnoll, Infernal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1500 gp. Old masterpiece painting (500 gp).
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