Fargrim Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his ceremonial dagger. With bright chestnut hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a minor phobia of water and hates getting wet.
History: Born in the east to a Barber, Fargrim learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is terrified, and will act out of fear; and he's looking for his big break
Ideals: Athletic. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Barber
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 18 (+4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Abyssal, Gnome, Auran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 390 gp.
Quick Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has dyed his greying gray fur a little too much giving a sharp gray color. His ears are large.
Personality: He has always had a great fascination with Tabaxi culture. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Nature, Rich. Occupation: Brewer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 49 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 30000 cp. Sapphire pendant on gold chain (1000 gp). Embroidered and bejeweled glove (1000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold music box (1000 gp).
Kody Sharps, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears an entirely black suit with blue socks and a vest with buckled shoes. His silver hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born at the edge of vast forest. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels threatened by others; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Nature, Adventurer. Occupation: Cook
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp.
Gennal Chance, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and is pretty ugly. He keeps his long silver hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.
History: He is the product a well kept family trust fund and as such has never really known need. While studying, he fell in love. They married and had a daughter. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, In love. Occupation: Farmer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 200 gp.
Ar-Gul Langston, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a blue coat over a brown low-cut shirt, and a broad hat upon his head. His black hair is long and unkept. His face is scarred and worn.
Personality: He is calm most of the time but flees social interaction. He is harsh and unforgiving.
History: Born in the east to a Seamstress, Ar-Gul learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and he's repulsed by the pc
Ideals: Persistence. Flaws: Ugly, Shy, Antagonistic. Bonds: Job. Occupation: Seamstress
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 13)
Armor Class 10
Hit Points 60 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Druidic
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
Possessions: 700 pp. Coral (160 gp). Deep blue spinel (1000 gp). Onyx (40 gp). Azurite (10 gp). Eye agate (10 gp). Star rose quartz (40 gp). Banded agate (10 gp). 1 Minor magic item. 1 Minor magic item.
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