Radomir Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a simple violet robe with brown stripes complete with hood. He keeps his red hair in a flapper bob. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily eccentric. Radomir enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. He used his abilities to trick people and travel the world for free.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Insane, Hedonist. Bonds: Nature. Occupation: Miller
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp.
Olunt Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on his belt. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he loathes his own lifestyle
Ideals: Fighting, Opinionated. Flaws: Ugly, Antagonistic, Disease. Occupation: Gardener
Voice: High pitched and raspy
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Onyx (60 gp).
Wiggan Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady green eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Energy wise he seems alert and responsive.
History: Born in the south to a Doctor, Wiggan learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Doctor like his father before him.
Motivation: He has passion for adventuring and risk.
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Doctor
Voice: Laughs frequently while speaking
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 35 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 100 gp.
Jak Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His whole body is exceptionally muscular. His auburn hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Flattery will make him almost putty in your hands.
History: The child of northern immigrants he idolized his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.
Motivation: He would like to get married and retire; and sabotage a competitor
Flaws: Cynical, Selfish. Bonds: Immigrant, Nature, Job, Has a crush. Occupation: Ploughman
Voice: Creaky witch voice
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Ignan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 50 pp.
Ahrim Calm, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fitting clothing which further accentuates his frame. He has styled his purple hair well, parting it to the left. He wears large thick round spectacles.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, Ahrim grew up listening to his father's many stories. He found a children's book about a Tiefling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Ahrim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ahrim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ahrim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's looking for his big break.
Flaws: Forgetful, Disease. Bonds: Attractive, Nature, Adventurer. Occupation: Banker
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 52 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 20000 cp. Golden yellow topaz (1100 gp). Obsidian (9 gp). Deep green spinel (70 gp). Rock crystal (60 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!