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NPC Generator

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Advanced [show]


Rael Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants, and he perpetually has his lance ready. His long silver hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He exudes charisma. He is a tour de force of persuasion. He also is a firm believer in the manly ideal.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Impulsive, Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Bowyer

Voice: Nasally tone

Attributes [hide]

Rael Rothenel, Male Elf Monk 2
Medium (5'2") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)16 (+3) 9 (-1)16 (+3)
Skills Investigation +5, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Halfling, Abyssal, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Amethyst (140 gp).


Social Check DCs


Nykkan Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man sports blue clothing, slightly heavier than average wear. His clothes are grease stained in places. He has moderate length copper crest. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the south his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark

Ideals: Joker, Artistic, Gifted. Bonds: Poor, Immigrant. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Nykkan Tiammanthyllish, Male Dragonborn Warrior 13
Medium (6'8") Dragonborn, Neutral Good (CR 13)
Armor Class 10
Hit Points 97 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d4+4, Ranged +4 / 4d4+0, Grapple +4

Possessions: 600 pp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A silver and pearl hairclip (30 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Medium magic item.


Social Check DCs


Stannor High-hill, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing colorful clothing, dressed as a Farmer. His golden hair is singed and shortened. His thin eyebrows rest above his beady green eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety.

Ideals: Justice, Logical. Flaws: Ugly, Fearful, Disease. Bonds: Immigrant. Occupation: Farmer

Voice: Booming voice

Attributes [hide]

Stannor High-hill, Male Halfling Sorcerer 16
Small (3'0") Halfling, Chaotic Neutral (CR 16)
Armor Class 13
Hit Points 39 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)16 (+3) 11 (+0)12 (+1)
Skills Insight +5, Investigation +8
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Orc, Giant
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166666666

Possessions: Freshwater pearl (11 gp). Malachite (11 gp). Peridot (50 gp). Deep green spinel (40 gp). Moss agate (11 gp). Rock crystal (50 gp). Peridot (50 gp). Malachite (11 gp). Violet garnet (1200 gp). White opal (800 gp). Banded agate (11 gp). Onyx (50 gp). Emerald (800 gp). Violet garnet (1200 gp). Deep blue spinel (1200 gp). Rose (50 gp). Black pearl (1200 gp). Deep blue spinel (1200 gp). Alexandrite (1200 gp). Blue star sapphire (800 gp).


Social Check DCs


Quarethon Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He is constantly adorned with expensive silk clothing, often dyed in bright pastel and yellow, and wears rings and necklaces with large, colorful gems. His crest is copper and curly. His half smiles and gold eyes are beguiling and draw you in.

Personality: He is a Weaver first and foremost. He believes firmly that knowledge should be universal. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Sold as a small child to a slaver, Quarethon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Weaver for the past few years.

Motivation: Further expansion of business.

Bonds: Rich, Attractive, Job, Immigrant, Mentor, Family. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Quarethon Beryntolthropal, Male Dragonborn Ranger 9
Medium (6'1") Dragonborn, Lawful Good (CR 9)
Armor Class 13
Hit Points 74 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)13 (+1) 15 (+2)17 (+3)
Skills Arcana +4, Deception +6
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1400 gp.


Social Check DCs


Umpen Beren, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'2" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His right leg appears badly burned and disfigured. His white hair has been sun bleached extensively. His thin eyebrows rest above his beady amber eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is afraid of women and trembles around them

History: Umpen was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Umpen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Miller

Voice: Low range voice

Attributes [hide]

Umpen Beren, Male Gnome Commoner 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)12 (+1) 9 (-1)13 (+1)
Skills Deception +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 6000 cp.


Social Check DCs

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