Trail Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a pastel poncho over his likewise colored trousers and shirt. He has done his best to style his lavender fur to look like a famous performer. His eyes are green and beady.
Personality: Trail is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He got into the Architect business at a young age. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has worked as a Architect like his father before him.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult.
Ideals: Extrovert, Justice. Flaws: Ugly, Racist. Bonds: Job. Occupation: Architect
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 12)
Armor Class 13
Hit Points 87 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 3000 gp. Fire opal (1400 gp). Aquamarine (700 gp). Amber (140 gp). Banded agate (13 gp). 1 Minor magic item.
Adelard Alby, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. His white hair is cut short. His otherwise smooth face is marked with small tiny scars.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invites people to come help in his community garden.
History: His mother raised him in a mountain cabin. Through the years after Adelard was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Adelard's father didn't care for him much, and the feeling was mutual. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Shy, Antagonistic. Bonds: Attractive, Nature, Slave. Occupation: Mayor
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 700 sp. Obsidian (9 gp).
Heward Hamilton, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has no hair. He has several tiny opal earrings on each ear.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is skeptical of what others tell him and is slow to trust.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When Heward reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is greedy.
Ideals: Artistic. Flaws: Ugly, Depressed, Shy. Bonds: Rich, Military. Occupation: Jeweler
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 52 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 2900 gp. Amber (40 gp). Jet (40 gp). Golden yellow topaz (400 gp). Amber (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raymond Wordsworth, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Sailor. He has a long red beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He dislikes all the random violence that takes place in the north. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his father's forge. He struck the Sailor job and began his own company from there.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new sailor responsibilities is difficult
Ideals: Pacifist. Flaws: Insane, Disease. Bonds: Job, Rich. Occupation: Sailor
Voice: French accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 160 gp. Malachite (6 gp).
Frederick Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a simple grey robe with black stripes complete with hood. His silver hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is an amazing painter.
History: When he was but 3 years old his parents immigrated from the west. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted, Athletic. Flaws: Insane, Depressed. Bonds: Immigrant. Occupation: Layabout
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: Just what you see.
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