Naeris Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'6", this man wears a yellow vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is long and black with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. His fierce hazel eyes like to dwell on things.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His mother raised him in a mountain cabin. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He is searching for what he claims is his rightful reward.
Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a knight and was forced into it by his family
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Nature, Family. Occupation: Knight
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: Just what you see.
Ulfgar Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. He wears a Stetson hat to cover his moderate length black hair. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He misses his home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Ulfgar studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He has been saving his money to try and buy his sister's freedom.
Motivation: He is unsatisfied with his job; and revenge
Ideals: Gifted. Bonds: Attractive, Immigrant, Job, Family, Enemies. Occupation: Bather
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Trym Compton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear white tank tops with red pants. His golden hair is knotted and matted. He has several tiny amethyst earrings on each ear.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born at the edge of vast plains. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Expand his business; and money/treasure
Bonds: Rich, Job, Adventurer, Nature, Mentor. Occupation: Sailor
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 60 gp.
Ekemon Still, Male Tiefling [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is red and curly. His black eyes have a joyful gleam in them most of the time.
Personality: He is a hateful person. He taunts others and blames them for his problems. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Ekemon was born in the east. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Attractive, Adventurer. Occupation: Barrister
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 22 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 11000 sp.
Art Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a green armored body suit, with a simple pastel line shooting up and back down, and he perpetually has his scimitar ready. His fur is short and beige. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He receives visions of the future at random moments
History: Gifted from a young age, Art studied abroad. After coming to the age of reason, Art took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Occupation: Bookbinder
Voice: Shortens vowels
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 57 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Terran, Draconic
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +6
Possessions: 1600 gp. An abacus with copper, silver and gold markers (30 gp). Golden circlet with four aquamarines (4000 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
