Henry Westcott, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this northern man prefers to wear green clothing when he does not wear armor. He has wavy golden hair. His eyes, though not visible through his cowl, are violet.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Henry was born the youngest of three triplets. When Henry reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants his loneliness to end; and wants to work out more often
Ideals: Athletic, Logical. Flaws: Cynical. Bonds: Family, Military, Has a crush. Occupation: Sailor
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 86 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 15 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 1 | 1 | 0 | 0 |
Possessions: 700 gp. A necklace of small pink pearls (6000 gp). Gold dragon comb with red garnet eye (300 gp). An abacus with copper, silver and gold markers (110 gp).
Dean Reid, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He wears dull pastel sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His red hair is smooth and relatively long. He has several tiny ruby earrings on each ear.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Energy wise he seems alert and responsive.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He is searching for what he claims is his rightful reward.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Philantrophist, Professionalism, Gifted. Bonds: Rich, Adventurer. Occupation: Layabout
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Aquan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
Kipper Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather, and sports empty pouches on his belt. His golden hair is still thick. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Soapmaker arts, while his mother instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Ugly, Selfish, Hedonist. Bonds: Rich. Occupation: Soapmaker
Voice: Pirate accent
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 123 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Undercommon, Halfling
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: Rose (70 gp). Red garnet (90 gp). Smoky quartz (70 gp). Eye agate (14 gp). Coral (90 gp). Sard (70 gp). Black opal (800 gp). Rose (70 gp). Peridot (70 gp). Deep blue spinel (1300 gp). Citrine (70 gp). Peridot (70 gp). Chalcedony (70 gp). Lapis lazuli (14 gp).
Ombul Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, tan cloak. He has done his best to style his silver hair to look like a famous performer. He wears a mask on his face.
Personality: Ombul is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: The child of eastern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Ombul's homeland. Ombul decided to take the middle way and become a bodyguard. He used his abilities to travel the world and help people.
Motivation: To be a Gardener again; and revenge
Ideals: Extrovert, Fighting, Philantrophist. Bonds: Immigrant, Enemies, Job. Occupation: Healer
Voice: Soft and mumbly
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 3)
Armor Class 14
Hit Points 7 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Orc, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Ivellios Ariessus, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a blue suit, tan shirt, and black tie. His black hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Further he is a bit of a stoner and is frequently out of it.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He's since become an addict/alcoholic.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Gifted. Flaws: Shy, Addict. Bonds: Job. Occupation: Crown-heir
Voice: Italian accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 gp.
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