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NPC Generator

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Advanced [show]


Altho Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He enjoys reading and quiet.

History: He was born to loving parents in a slum to the south. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Athletic, Joker, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Locksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Altho Hogcollar, Male Halfling Warrior 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)17 (+3) 11 (+0)9 (-1)
Skills Deception +1, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Terran, Auran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 80 gp.


Social Check DCs


Manfred Tewksbury, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has wavy white hair. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered singing. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and he feels kind of lost in life

Ideals: Artistic. Flaws: Depressed. Bonds: Immigrant, Adventurer, Slave. Occupation: Beggar

Voice: Italian accent

Attributes [hide]

Manfred Tewksbury, Male Human Warrior 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)18 (+4) 12 (+1)9 (-1)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc, Infernal, Goblin, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Jebeddo Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears silk and lounges about seductively. His red hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Dilettante profession.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: Sabotage a competitor; and marry his sister to traveling adventurers

Ideals: Disciplined, Gifted. Bonds: Attractive, Job, Family. Occupation: Mason

Voice: Stutters

Attributes [hide]

Jebeddo Horcusporcus, Male Gnome Cleric 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 19 (+4)11 (+0) 11 (+0)10 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Moss agate (5 gp). Eye agate (5 gp). Sardonyx (40 gp). 1 Minor magic item.


Social Check DCs


Mindartis Paxton, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. His black hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. He is afraid of women and trembles around them

History: He was born to a criminal king-pin and mafia family Mindartis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mindartis decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Poor, Criminal record. Occupation: Sage

Voice: French accent

Attributes [hide]

Mindartis Paxton, Male Half-Elf Monk 13
Medium (5'2") Half-Elf, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 72 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills Athletics +5, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +4

Possessions: Moonstone (70 gp). Clear bright green emerald (6000 gp). Azurite (7 gp). Star ruby (400 gp). Black pearl (1400 gp). Pink pearl (150 gp). Azurite (7 gp). Red-brown spinel (150 gp). Chrysoberyl (150 gp). Moss agate (7 gp). Rose (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilthur Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his brown robe. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of northern immigrants he idolized his mother. Gilthur abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has set out to sabotage the competition.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and expand his business

Ideals: Optimist. Bonds: Job, Immigrant, Adventurer. Occupation: Fletcher

Voice: Gruff and masculine

Attributes [hide]

Gilthur Daerdahk, Male Dwarf Wizard 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)13 (+1) 12 (+1)7 (-2)
Skills Acrobatics +2, Deception +0
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 90 gp.


Social Check DCs

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