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Advanced [show]


Right-Handed Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, he is not a threatening figure. He has wavy yellow fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He likes to make people angry or surprised. He is frequently practicing swordplay.

History: Right-Handed lived on a farm with his mother, near the main road leading to a nearby town. While studying, he fell in love. They married and had a son. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Interpreter and was forced into it by his family; and to reunite with his absent mother

Flaws: Ugly, Antagonistic. Bonds: Military, Family, In love. Occupation: Interpreter

Voice: Dark and ominous

Attributes [hide]

Right-Handed Shore, Male Tabaxi Rogue 10
Medium (5'10") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 36 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 10 (+0)16 (+3) 11 (+0)15 (+2)
Skills Acrobatics +8, Arcana +7
Senses Passive Perception 10
Languages Common, Aquan, Undercommon, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +7

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Eathalena, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears very tight pants and wife beaters, though occasionally he sports a white coat. His red hair is matted, messy, and big. His amber eyes are slightly larger than normal.

Personality: Stoic and calm, he prefers to meditate than take action. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Carter

Voice: Slurs words

Attributes [hide]

Halimath Eathalena, Male Elf Wizard 13
Medium (4'8") Elf, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 56 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 11 (+0)10 (+0)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 4000 gp. Amethyst (40 gp). Golden yellow topaz (1200 gp). Red spinel (40 gp). Banded agate (7 gp). Moonstone (60 gp). Aquamarine (1200 gp).


Social Check DCs


Ethereal Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man wears clothing that is held on in multiple layers but all of it is in poor condition. His fur is yellow and curly. His ears are large.

Personality: He is a Mercenary first and foremost. He believes firmly that knowledge should be universal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to loving parents in a slum to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: Expand his business.

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Poor, Job. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Ethereal Of Ivory, Male Tabaxi Fighter 10
Medium (6'6") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 49 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)11 (+0) 12 (+1)12 (+1)
Skills Nature +4, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jak Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his grey robe and has his scythe always slung over his shoulder. He has a very tight haircut. His skin is flawless and his gray eyes scan people very quickly.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He doesn't get along with people that don't share his tastes; and he uses money and sex appeal to get what he needs

Ideals: Impeccable. Flaws: Forgetful, Disease. Bonds: Attractive, Rich. Occupation: Roofer

Voice: Soft and mumbly

Attributes [hide]

Jak Sunmeadow, Male Halfling Commoner 1
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 18 (+4)10 (+0) 14 (+2)14 (+2)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 70 gp.


Social Check DCs


Ar-Karo Mori, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. He keeps his chestnut hair in a flapper bob. His amber eyes are passionate and lively.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the south his family was never financially stable. His family was turned out during the war. He and his family wandered south to less war torn lands. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and wants to have a good time and be beloved

Ideals: Joker, Entrepeneur. Flaws: PTSD. Bonds: Poor. Occupation: Dyer

Voice: Whispers

Attributes [hide]

Ar-Karo Mori, Male Half-Orc Aristocrat 5
Medium (5'5") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs

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