Grisha Ainsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears dark leathers with embroidery. His whole body is exceptionally muscular. He wears a broad hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Grisha lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Grisha took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Layabout
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 500 gp.
Nykkan Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket. He is portly but not overly obese. His crest is white and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also is a firm believer in the manly ideal.
History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Dragonborns in the east were limited. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Nykkan was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He is unsatisfied with his job; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Insomniac, Impulsive. Bonds: Immigrant, Enemies, Job. Occupation: Armorer
Voice: Pirate accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 90 gp.
Alberich Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears dull violet sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. He has auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Alberich took refuge in the old dungeon and found the beat up glaive and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Insomniac, Antagonistic. Bonds: Job, Criminal record, Nature. Occupation: Shoemaker
Voice: Draws out vowels
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Aquan, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 360 gp. Jade (80 gp). Tourmaline (80 gp). Hematite (13 gp).
Merihim Grief, Male Tiefling [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with broad hat. He has moderate length white hair. His eyes are likewise black.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: When he was but 6 years old his parents immigrated from the east. Merihim was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Navigator. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants a kiss; and a strong sense of loyalty to tiefling people
Ideals: Entrepeneur. Flaws: Racist, Fearful. Bonds: Immigrant, Has a crush. Occupation: Navigator
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 330 gp.
Bulzo Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: 3'3" and muscular, this northern man wears a violet tunic with white highlights, and long black pants that bunch up around his shoes. His hair is white, silky, and of moderate length. His hazel eyes peer out from beneath his broad violet hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is harsh and unforgiving.
History: The child of a Armorer, who enjoyed hunting, Bulzo was taken on many hunting expeditions. Bulzo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the north
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature, Slave. Occupation: Priest
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 78 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Halfling, Auran, Druidic
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 5000 gp. Chrysoprase (30 gp). Violet garnet (600 gp). Chalcedony (30 gp). Deep blue spinel (600 gp). Zircon (30 gp). Onyx (30 gp). Onyx (30 gp). Rock crystal (30 gp). Freshwater pearl (4 gp). Brown diamond (5000 gp). Rich purple corundum (1100 gp). Hematite (4 gp). Banded agate (4 gp). Black star sapphire (1100 gp). Carnelian (30 gp). Hematite (4 gp). Pink pearl (80 gp). Deep green spinel (80 gp). Aquamarine (600 gp).
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