Roland Emsworth, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes peer out from beneath his top green hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Antagonistic, Disease, Insomniac. Bonds: Rich. Occupation: Fletcher
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 50 gp. Carnelian (80 gp). 1 Masterwork Common Melee.
Oloric Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His red hair is still thick. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Energy wise he seems alert and responsive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Oloric was left his father's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Stableman again; and expand his business
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Military. Occupation: Shepherd
Voice: Russian accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 110 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 200 pp. Chalcedony (60 gp). Rhodochrosite (8 gp). Sard (60 gp). Fire opal (1400 gp). Red-brown spinel (110 gp). Chrysoprase (60 gp). Malachite (8 gp).
Fonkin Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. He keeps his silver hair in a flapper bob. He wears a mask on his face.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.
History: From birth he was tutored by a cruel and relentless mentor. His martial abilities were realized during a raid on his village. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Attractive, Mentor, Slave. Occupation: Animal Trainer
Voice: Soothing and warm
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Kelter Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is bristling with hidden weapons, mostly monstrous two handed axes and scimitars. He has moderate length brown hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out east to avoid the crime he committed. Being a Jeweler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Attractive, Has a crush. Occupation: Jeweler
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Masterwork Common Melee.
Fonkin Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has always had a great fascination with Gnomish culture. Fonkin is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers
Flaws: Insane, Racist, Mundane. Bonds: Rich, Family. Occupation: Adventurer
Voice: Prounounces S like Z
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 101 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 2000 gp. Onyx (50 gp). Moss agate (10 gp). Fiery yellow corundum (900 gp). Red garnet (60 gp). 1 Medium magic item.
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