Sammal Horror, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He is obsessed with his god.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Architect father left him crippled. He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Religious, Rich. Occupation: Actor
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Terran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1 Masterwork Common Melee.
Pelaios Euphoria, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears suspenders and pastel workpants. His shirt is tan, and he wears a heavy pastel leather apron most of the time. His whole body is exceptionally muscular. His red hair is lengthy. His ears are large.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a very good compulsive liar and kleptomaniac.
History: Born in the south to a Ruler, Pelaios learned a great deal about his mother's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Disciplined. Flaws: Ugly. Bonds: Immigrant, Criminal record, Job. Occupation: Ruler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 18)
Armor Class 11
Hit Points 139 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Infernal
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 4 | 4 | 4 | 4 | 1 |
Possessions: 1200 pp. Tourmaline (150 gp). Rich purple corundum (500 gp). Deep blue spinel (1100 gp). Star rose quartz (80 gp). Deep blue spinel (1100 gp). Fiery yellow corundum (500 gp). Peridot (80 gp). Tourmaline (150 gp). Bloodstone (80 gp). Alexandrite (1100 gp). Golden yellow topaz (1100 gp). Black opal (500 gp). Malachite (6 gp). Azurite (6 gp). Silver pearl (150 gp). Black pearl (1100 gp). Brown-green garnet (150 gp). Violet garnet (1100 gp). Moss agate (6 gp). Malachite (6 gp). Hematite (6 gp). Alexandrite (1100 gp). Sardonyx (80 gp). Peridot (80 gp). Chrysoprase (80 gp). Aquamarine (1100 gp). Peridot (80 gp). Jade (150 gp). Azurite (6 gp). Eye agate (6 gp). Eye agate (6 gp). Deep green spinel (150 gp). Silver pearl (150 gp). Sardonyx (80 gp). Black pearl (1100 gp). Azurite (6 gp). 1 Major magic item.
Thamior Petrie, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears suspenders and tan workpants. His shirt is pastel, and he wears a heavy tan leather apron most of the time. His golden hair is braided into rings. His eyes are blue and beady.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His divine abilities were realized during a raid on his village. He has achieved small success as a Blacksmith.
Motivation: He desires power and/or immortality.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Blacksmith
Voice: Italian accent
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. Silver pearl (100 gp). Jasper (40 gp). Hematite (6 gp).
Sapply Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a brown and black handkerchief worn on his right side. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce hazel eyes like to dwell on things.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses divination through singing.
History: Born in the east his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Jeweler for hire.
Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted, Impeccable. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Jeweler
Voice: Speaks in third person
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 20 (+5) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Dwarven, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +5
Possessions: 300 gp.
Bucklal Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his mace. He has done his best to style his brown hair to look like a famous performer. His fierce gray eyes like to dwell on things.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and meet up once more with his childhood friend
Flaws: Cynical, Fearful. Bonds: Military, Adventurer. Occupation: Engraver
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 50 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
