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NPC Generator

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Advanced [show]


Valafar Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has done his best to style his chestnut hair to look like a famous performer. His eyes are a pleasant white.

Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with a lost civilization.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he wants to meet his childhood hero

Ideals: Optimist. Bonds: Attractive, Adventurer, Mentor. Occupation: Detective

Voice: Scandinavian accent

Attributes [hide]

Valafar Grief, Male Tiefling Commoner 2
Medium (6'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)19 (+4) 8 (-1)14 (+2)
Skills Athletics +5, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Halfling, Undercommon, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Pandjed Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His crest, while still mostly brass, has prominent grey streaks. His half smiles and gold eyes are beguiling and draw you in.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born the only child of a wealthy merchant. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and retire the richest man in the north

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Family. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

Pandjed Delmirev, Male Dragonborn Expert 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)16 (+3) 12 (+1)11 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Ignan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp. Carnelian (50 gp).


Social Check DCs


Pog Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his brown hair in a pixie cut. His half smiles and gray eyes are beguiling and draw you in.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Fighting, Athletic, Joker. Flaws: Impulsive. Bonds: Attractive. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Pog Nucklestamp, Male Gnome Paladin 13
Small (3'8") Gnome, True Neutral (CR 13)
Armor Class 11
Hit Points 107 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)17 (+3) 16 (+3)12 (+1)
Skills Athletics +6, Investigation +7
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Terran, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 1000 pp. Malachite (9 gp). White pearl (110 gp). Onyx (60 gp). Golden yellow topaz (300 gp). Hematite (9 gp). Fire opal (1600 gp). Malachite (9 gp). Emerald (1600 gp). Rock crystal (60 gp). Red-brown spinel (110 gp). Alexandrite (300 gp).


Social Check DCs


Seebo Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tan costume with the symbols of his god on his torso. His brown hair is lengthy. His brown eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 15th year, his parents were killed by a illithids raid, leaving Seebo alone in the world. After a stint in an orphanage, he was adopted. He now travels the world, in search of power and loot.

Motivation: Doesn't want to be a Beggar and was forced into it by his family; and someone believes him a fraud

Ideals: Joker. Flaws: Disease. Bonds: Adventurer, Enemies, Family. Occupation: Beggar

Voice: Jittery and nervous

Attributes [hide]

Seebo Gimlen, Male Gnome Warrior 3
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 19 (+4)9 (-1) 16 (+3)16 (+3)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Amethyst (100 gp). Hematite (16 gp).


Social Check DCs


Kite On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. His long cinnamon fur is drawn into a two foot long braid. His fierce amber eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Optimist, Impeccable. Flaws: Impulsive. Bonds: Military, Job. Occupation: Tanner

Voice: Creaky witch voice

Attributes [hide]

Kite On the Water, Male Tabaxi Bard 17
Medium (6'1") Tabaxi, Chaotic Good (CR 17)
Armor Class 11
Hit Points 78 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 19 (+4)16 (+3)
Skills Investigation +6, Perception +10
Senses Passive Perception 20
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444

Possessions: 6000 gp. Silver comb with moonstones (400 gp). Carved bone or ivory statuette (90 gp). Gold and topaz bottle stopper cork (300 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Solid gold idol (800 gp). Gold dragon comb with red garnet eye (300 gp). Gold dragon comb with red garnet eye (300 gp). Silver chalice with lapis lazuli gems (100 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Sapphire pendant on gold chain (1900 gp). Gold dragon comb with red garnet eye (300 gp). An abacus with copper, silver and gold markers (100 gp). Gold and topaz bottle stopper cork (300 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Gold music box (4000 gp). Gold dragon comb with red garnet eye (300 gp).


Social Check DCs

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