Ernest Clapham, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears clothing that is held on in multiple layers but all of it is in poor condition, and is pretty ugly. His auburn hair is kept up in a ponytail inside a feathered hat. This amber eyed easterner is not easily forgotten.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born the only child of a wealthy merchant. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the east.
Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Scribe
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 20000 cp. Golden yellow topaz (1500 gp). Deep green spinel (110 gp). 1 Disguise kit. 1 Backpack. 1 Disguise kit. 1 Spyglass.
Dean Mitchell, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear flannel. His silver hair is braided into rings. He has a dull look in his green eyes.
Personality: He can speak with the recently deceased. He cannot resist a sob story and will often dote over anyone who has one.
History: Dean was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. His parents enrolled him in a Druid school at a young age so that he could practice his arcane talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Gifted, Philantrophist. Bonds: Poor, Adventurer. Occupation: Carter
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 17 (+3) | 15 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Orc, Sylvan
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp. 1 Masterwork Common Ranged Weapon.
Kilvar Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a tan armored body suit, with a simple pastel line shooting up and back down. He has a penchant for wearing a ring with an oversized ruby on his left hand. His blonde hair is singed and shortened. His eyes are likewise amber.
Personality: Kilvar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Roofer
Voice: German accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 200 sp.
Lone Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He wears a deerstalker hat to hide his balding. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Always inclined to offer people food he seems plenty friendly. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Shoemaker
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 7)
Armor Class 11
Hit Points 58 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +3
Possessions: 1100 gp.
Corkitron Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears bulky black painted plate armor. His long blonde hair is drawn into a two foot long braid. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He is a Lamia in disguise. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town working and never settling down anywhere, but has fallen for a local Unemployed. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to get laid; and wants his loneliness to end
Flaws: Disease, Insane. Bonds: Has a crush, Adventurer. Occupation: Glassblower
Voice: Whispers
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Druidic, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 27000 cp. Rock crystal (60 gp). Deep blue spinel (600 gp). Amber (70 gp). Smoky quartz (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
