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Advanced [show]


Mugrunden Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brass crest is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is terrified, and will act out of fear.

Ideals: Optimist. Flaws: Ugly, Fearful, Mundane. Bonds: Rich. Occupation: Engraver

Voice: Loud with bravado

Attributes [hide]

Mugrunden Ebynichtomonis, Male Dragonborn Monk 1
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)17 (+3) 13 (+1)12 (+1)
Skills Arcana +5, Insight +3
Senses Passive Perception 11
Languages Common, Goblin, Infernal, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp. Red spinel (80 gp).


Social Check DCs


Heward Remington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. He wears his blonde hair up. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily eccentric. He pushes his goals aggressively. He is also a coward if confronted.

History: From birth he was tutored by a cruel and relentless mentor. His homeland was ravaged by war and he spent much of his life rebuilding it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Insane, Fearful, PTSD. Bonds: Attractive, Mentor. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Heward Remington, Male Human Sorcerer 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)14 (+2) 12 (+1)12 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Amnon Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft grey waves gently in the breeze. He has a hunchback. His chestnut hair is singed and shortened. His red eyes peer out from beneath his top green hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the north to a Shepherd, Amnon learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.

Motivation: He has money and likes to spend it; and to reunite with his absent mother

Flaws: Ugly, Impulsive. Bonds: Rich, Family, Job. Occupation: Shepherd

Voice: Rolls R's

Attributes [hide]

Amnon Blessing, Male Tiefling Ranger 14
Medium (5'5") Tiefling, Neutral Good (CR 14)
Armor Class 10
Hit Points 142 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)17 (+3) 15 (+2)21 (+5)
Skills Nature +8, Persuasion +10
Senses Passive Perception 12
Languages Common, Druidic, Gnome, Dwarven
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502110

Possessions: 6000 gp. A miniature golden chest with tiny emeralds lining the top (100 gp). Fire opal pendant on a fine gold chain (700 gp). Solid gold idol (400 gp). Fire opal pendant on a fine gold chain (700 gp). Fire opal pendant on a fine gold chain (700 gp). Solid gold idol (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Carved bone or ivory statuette (60 gp). Sapphire pendant on gold chain (2400 gp). Jeweled electrum ring (2000 gp). Large well-done wool tapestry (500 gp). Embroidered and bejeweled glove (3000 gp). 1 Medium magic item.


Social Check DCs


Great Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a black and tan robe with the hood down. His gray fur is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Great took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. Since then, he has sought to make the best of life.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Shy. Bonds: Slave, Nature, Adventurer. Occupation: Stylist

Voice: Soothing and warm

Attributes [hide]

Great Of Clay, Male Tabaxi Commoner 7
Medium (6'6") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)14 (+2) 15 (+2)11 (+0)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Pijjirik Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with green socks and a vest with buckled shoes. He is portly but not overly obese. He wears his bronze crest down. His gold eyes lackadaisically let the world flow into them.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He never wears the same outfit twice, unless he absolutely has to.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Sage, but doesn't like to broadcast it.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Artistic, Gifted. Flaws: Greedy. Bonds: Job. Occupation: Mortician

Voice: Australian accent

Attributes [hide]

Pijjirik Delmirev, Male Dragonborn Warrior 4
Medium (6'7") Dragonborn, Chaotic Good (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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