Efferil Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He tends to wear a large yellow jacket. His hair is short and auburn. He wears a mask on his face.
Personality: He can speak with the recently deceased. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Efferil took refuge in the large cave and found the beat up greatsword and armor he uses now. He is searching for what he claims is his rightful reward.
Motivation: Retire the richest man in the south; and further expansion of business
Ideals: Gifted, Entrepeneur. Bonds: Nature, Adventurer, Job. Occupation: Painter
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Ignan, Auran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
Possessions: 600 gp. Rhodochrosite (10 gp). Deep blue spinel (1600 gp). Deep blue spinel (1600 gp).
Umpen Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing colorful clothing, dressed as a Barrister. His blonde hair, when down, is lengthy. His half smiles and blue eyes are beguiling and draw you in.
Personality: Aggressive, abrasive, and angry, Umpen embodies much of what other species detest in the Gnomes. He enjoys reading and quiet.
History: Umpen hails from a village terrorized by goblins. Umpen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Umpen and his spouse have recently divorced.
Motivation: A deep hatred of goblins; and someone believes him a fraud
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Enemies, Nature. Occupation: Barrister
Voice: Old Prospector
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +0
Possessions: Just what you see.
Ûkrom Ridley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears a blue armored body suit, with a simple red line shooting up and back down. He has a hunchback. His auburn hair is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Ûkrom enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, Ûkrom grew up listening to his father's many stories. Through the years after Ûkrom was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Ûkrom's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Adventurer. Occupation: Sculptor
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 gp. Red-brown spinel (130 gp). Rock crystal (40 gp). Tiger eye turquoise (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zedaar Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. His green crest is thinning but still full. His skin is flawless and his gold eyes scan people very quickly.
Personality: He acts crazy and hedonistic. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting. Flaws: Hedonist, Disease. Bonds: Adventurer, Attractive. Occupation: Spice Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Brass mug with jade inlays (200 gp). 1 Masterwork Common Ranged Weapon.
Krimp Remington, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Apothecary. His hair is silver and curly. His ears are large.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His first spouse was a Crown-heir, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Nature, Religious, Family. Occupation: Apothecary
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 600 gp. White opal (1200 gp). Freshwater pearl (9 gp). Fire opal (1200 gp). Golden yellow topaz (1300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
