Chad Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his long red hair kept up in a rat tail. His violet eyes dart from person to person.
Personality: He is overprotective of those who hire his services. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Dilettante, but he was a colossal failure. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To pay off his debts; and to protect his home
Ideals: Joker. Bonds: Guardian, Immigrant, Job, Debt. Occupation: Blacksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 400 gp. Moss agate (13 gp). Rock crystal (50 gp). Rhodochrosite (13 gp).
Paymon Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His dark red hair is heavily combed to the left. He is very pretty but has cold, dead eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: From birth he was tutored by a cruel and relentless mentor. Paymon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Paymon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has passion for adventuring and risk; and he has decided he is irredeemable
Bonds: Adventurer, Attractive, Criminal record, Family, Mentor. Occupation: Marshal
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1800 sp.
Aerdeth Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He has the majority of his body covered in plate. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.
Personality: He likes to make people angry or surprised. He is a font of random trivia from the lore and stories he has discovered
History: Aerdeth was born in the west. At a young age he loved to build and create. A few years later when the south was not economically sound they moved to his current location. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To share knowledge with the world; and to get a good night's sleep
Ideals: Logical, Persistence. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Fletcher
Voice: German accent
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Orc, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 1 Average lock.
Zaffrab Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear black tank tops with grey pants and is in decent physical shape. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. As long as the job gets done he does not care how it got done.
History: He comes from a rich southern family. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is greedy; and wants to have a good time and be beloved
Ideals: Optimist, Professionalism, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Interpreter
Voice: Dutch accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 9)
Armor Class 12
Hit Points 49 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1
Possessions: Carved bone or ivory statuette (90 gp). 1 Minor magic item. 1 Minor magic item.
Leaf Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in earthy colors with a brown and black handkerchief worn on his left side. His gray fur is lengthy and is close to two feet long. His yellow eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered east to less war torn lands. He tends to his Actor job now, and dutifully fulfills any obligations he has.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and further expansion of business
Ideals: Gifted. Flaws: PTSD. Bonds: Job, Enemies. Occupation: Actor
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 10)
Armor Class 16
Hit Points 68 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 22 (+6) | 16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Ignan
Attacks Melee +6 / 3d6+2, Ranged +10 / 3d6+6, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 290 pp. Azurite (15 gp). Moss agate (15 gp). Fiery yellow corundum (700 gp). Moonstone (40 gp). Star rose quartz (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
