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Advanced [show]


Morkral Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many grey ritualistic tattoos. He wears a white vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his white boots flare out at the collars. His red hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. As long as the job gets done he does not care how it got done.

History: Born in the west to a Fortune-teller, Morkral learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a fortune-teller and was forced into it by his family

Ideals: Disciplined, Professionalism. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

Morkral Rubyeye, Male Dwarf Paladin 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)10 (+0) 10 (+0)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 sp. Smoky quartz (40 gp).


Social Check DCs


Morthos Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame. He has a penchant for wearing a ring with an oversized amber on his left hand. His white hair is smooth and relatively long. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.

History: He was born at the edge of vast mountains. While studying, he fell in love. They married and had a daughter. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Ideals: Disciplined, Professionalism. Bonds: Attractive, Rich, Nature, In love. Occupation: Engraver

Voice: Loud with bravado

Attributes [hide]

Morthos Bedlam, Male Tiefling Rogue 1
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)16 (+3) 12 (+1)13 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven, Giant
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 50 gp.


Social Check DCs


Gardain Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep yellow leather and dull grey iron scale mail. His tied-back hair is silver. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's repulsed by the pc

Ideals: Joker, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Painter

Voice: Low range voice

Attributes [hide]

Gardain Fireforge, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)14 (+2) 9 (-1)9 (-1)
Skills Perception +1, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Dwarven, Aquan, Giant
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Dagger In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears baggy tan pantaloons and a brown scarf. Beneath his clothing is a huge mess of scar tissue. He keeps his yellow fur in a flapper bob. He wears an eyepatch.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Jeweler, who enjoyed hunting, Dagger was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Ugly. Bonds: Slave, Job, Nature. Occupation: Dyer

Voice: Switch between two voices

Attributes [hide]

Dagger In the Storm, Male Tabaxi Barbarian 4
Medium (6'3") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 16000 sp. Emerald (400 gp). Golden yellow topaz (200 gp). Lapis lazuli (14 gp). 1 Minor magic item.


Social Check DCs


Astar Still, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His top hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: To be a Roofer again; and he is unsatisfied with his job

Flaws: Ugly, Impulsive. Bonds: Job, Rich, Adventurer. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Astar Still, Male Tiefling Rogue 1
Medium (5'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)13 (+1) 12 (+1)14 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs

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