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Advanced [show]


Raymond Hartford, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear yellow clothing when he does not wear armor. With bright auburn hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small island village. His mother took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He has passion for adventuring and risk; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Bonds: Nature, Enemies, Adventurer. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Raymond Hartford, Male Human Druid 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)18 (+4) 18 (+4)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 14
Languages Common, Elven, Draconic, Abyssal, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 130 gp.


Social Check DCs


Lone Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He very much looks the part of a Performer. His brown fur is heavily combed to the right. His amber eyes dart from person to person to random spaces in the air.

Personality: Abrasive and pushy, he has a hard time making friends. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Bowyer, who enjoyed hunting, Lone was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic. Bonds: Job, Nature, Adventurer. Occupation: Performer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lone Plume, Male Tabaxi Warlock 1
Medium (6'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)16 (+3) 9 (-1)14 (+2)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Terran, Ignan, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 60 gp.


Social Check DCs


Namfoodle Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black shirt with thin red vertical stripes and pastel pants. He wears his silver hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Calm and collected, he is a well trained Gardener. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Namfoodle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Namfoodle. Recently the stress of being a Gardener has made it difficult for him to sleep.

Motivation: He feels that his past leaves him morally obligated to help; and further expansion of business

Ideals: Gifted. Flaws: Insomniac, Racist. Bonds: Job, Criminal record. Occupation: Gardener

Voice: Old thin voice

Attributes [hide]

Namfoodle Tarkelby, Male Gnome Barbarian 8
Small (3'5") Gnome, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 83 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)16 (+3) 19 (+4)17 (+3)
Skills Nature +6, Persuasion +6
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Draconic, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uthemar Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. His hair is long and silver with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. His eyes, though not visible through his cowl, are violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Uthemar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Server, but he was a colossal failure. He ran away from his former home and has been making his living as a Painter for the past few years.

Motivation: Expand his business; and he wants nothing more than to rejoin the army

Flaws: Shy, Antagonistic. Bonds: Poor, Job, Military. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Uthemar Qualanthri, Male Half-Elf Bard 2
Medium (5'11") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)14 (+2) 11 (+0)16 (+3)
Skills History +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 240 gp.


Social Check DCs


Edge Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a worn and beaten armor. His orange fur is lengthy. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. He enjoys reading and quiet.

History: Edge was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cursed with unlife at a very young age, Edge has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Find a way to reverse the transformation of his brother; and to share knowledge with the world

Ideals: Disciplined, Logical. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Healer

Voice: Middle-eastern accent

Attributes [hide]

Edge Treat, Male Tabaxi Rogue 2
Medium (6'10") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)9 (-1) 15 (+2)17 (+3)
Skills Investigation +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1500 sp.


Social Check DCs

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