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NPC Generator

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Advanced [show]


Zook Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This man typically wears blue cloth garments or leather armor. He is muscular with a powerful set of arms. His black hair is cut short with large spiked bangs in the front. His fierce gray eyes like to dwell on things.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was granted martial powers by his dying sister.

Motivation: Someone believes him a fraud; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Military, Enemies. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Zook Pingun, Male Gnome Aristocrat 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 9 (-1)13 (+1)
Skills Arcana +3, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 14000 sp. 1 Buckler. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Ralf Blakely, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an entirely green suit with yellow socks and a vest with buckled shoes. His hair is auburn, silky, and of moderate length. He has gleaming, smiling violet eyes.

Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has drifted from career to career and currently works as a Brewer.

Motivation: Doesn't want to be a Brewer and was forced into it by his family; and his relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Attractive, Job, Military, Family. Occupation: Brewer

Voice: Indian accent

Attributes [hide]

Ralf Blakely, Male Human Rogue 6
Medium (5'8") Human, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)13 (+1) 15 (+2)16 (+3)
Skills Medicine +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 7000 sp.


Social Check DCs


Vondal Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears professional attire. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Vondal was born with his father's beautiful face. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. After a long history of fighting, Vondal and his spouse have recently divorced.

Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people

Flaws: Racist, Antagonistic. Bonds: Attractive, Mentor. Occupation: Carpenter

Voice: Pronounces difficult words wrong

Attributes [hide]

Vondal Eversharp, Male Dwarf Cleric 12
Medium (4'2") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 92 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Infernal, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'7" when asserting himself. His auburn hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Gardener.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new gardener responsibilities is difficult

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Job, Immigrant. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Immeral Qualanthri, Male Elf Druid 11
Medium (4'7") Elf, Chaotic Good (CR 11)
Armor Class 12
Hit Points 73 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 13 (+1)10 (+0)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 1300 gp. Rock crystal (50 gp). Coral (100 gp). Blue quartz (7 gp). Tiger eye turquoise (7 gp). Lapis lazuli (7 gp). Red-brown spinel (100 gp). Deep blue spinel (900 gp). Black star sapphire (1300 gp). Jet (100 gp). Chrysoprase (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilthur Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilthur is combative with any and all who dare try his patience in the slightest.

History: Gilthur hails from a village terrorized by gnolls. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Armorer job now, and dutifully fulfills any obligations he has.

Motivation: To be a Miller again; and money/treasure

Ideals: Justice. Flaws: Ugly. Bonds: Job, Enemies, Rich. Occupation: Armorer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gilthur Trollbleeder, Male Dwarf Commoner 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 17 (+3)15 (+2)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3

Possessions: 400 gp. 1 Masterwork Musical instrument.


Social Check DCs

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